Questions here: an inquiry thread! [Updated Sep 15th, 2014]
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- Posts: 78
- Joined: Thu Mar 17, 2016 7:58 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Does Crystal Vengeance break the terms of the Pacifism Run achievement?
Kestrel A,B,C - Engi A,B,C - Stealth A - Zoltan A,B
Mantis board your teleporter. "They definitely can't just teleport us back onto our ship... these fleshy meatsacks are too dumb..."
"If we have AI, why not artificial stupidity?"
Mantis board your teleporter. "They definitely can't just teleport us back onto our ship... these fleshy meatsacks are too dumb..."
"If we have AI, why not artificial stupidity?"
- Biohazard063
- Posts: 412
- Joined: Fri Feb 14, 2014 4:38 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Here's a quick question.
Recently tried an experiment with a ship.
Changed things around so it only has 2 weapon slots.
Apparently that causes the "autofire" fire button to disappear and apparently the shortcut stops working as well. The shortcuts to make 1 weapon autofire still works though.
Anyway to fix this? I'd rather not give the ship another weapon slot for this.
Recently tried an experiment with a ship.
Changed things around so it only has 2 weapon slots.
Apparently that causes the "autofire" fire button to disappear and apparently the shortcut stops working as well. The shortcuts to make 1 weapon autofire still works though.
Anyway to fix this? I'd rather not give the ship another weapon slot for this.
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
I havn't tried this myself, maybe check if there's an autofire button .png for the two-space slot? If not, trying duplicating the one from 3 spaces and renaming it.
(if you have trouble finding them, iirc the images are in the /img folder, not a sub-directory)
(this is 100% speculation as I'm at work so can't even verify if the files exist or not)
(if you have trouble finding them, iirc the images are in the /img folder, not a sub-directory)
(this is 100% speculation as I'm at work so can't even verify if the files exist or not)
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- Posts: 78
- Joined: Thu Mar 17, 2016 7:58 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
It is because, I believe, that the game is falling back on the drone system's two slot stuff because the weapons don't have it.Gencool wrote:I havn't tried this myself, maybe check if there's an autofire button .png for the two-space slot? If not, trying duplicating the one from 3 spaces and renaming it.
(if you have trouble finding them, iirc the images are in the /img folder, not a sub-directory)
(this is 100% speculation as I'm at work so can't even verify if the files exist or not)
Kestrel A,B,C - Engi A,B,C - Stealth A - Zoltan A,B
Mantis board your teleporter. "They definitely can't just teleport us back onto our ship... these fleshy meatsacks are too dumb..."
"If we have AI, why not artificial stupidity?"
Mantis board your teleporter. "They definitely can't just teleport us back onto our ship... these fleshy meatsacks are too dumb..."
"If we have AI, why not artificial stupidity?"
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Sorry, i'm fairly sure that isn't the case, because otherwise the graphics it used would say 'Drones', not 'Weapons'
My bet? Either the button was dropped because the Ui was too small to include the full word 'autofire' on the button, or any ships with 2 weapons were dropped before the autofire button was introduce.
If the game was attempting to call a button into existence, and there was no image, there'd likely be a black box or a missing asset error, but it's worth a shot anyways.
My bet? Either the button was dropped because the Ui was too small to include the full word 'autofire' on the button, or any ships with 2 weapons were dropped before the autofire button was introduce.
If the game was attempting to call a button into existence, and there was no image, there'd likely be a black box or a missing asset error, but it's worth a shot anyways.
- fdagpigj
- Posts: 84
- Joined: Sat Apr 25, 2015 3:14 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
1. How does a heal bomb know it shouldn't heal enemy crew? Is it hardcoded that negative damage will only affect your crew? If so, does that only apply to persDamage or also normal damage?
2. Do the <locked> tag, which appears on bombs, ion weapons, and drones, and the <bp> tag, which appears on most blueprints, do absolutely nothing (in which case, why the heck are they still on post-AE content?)?
3. What factors (that we can change) affect enemy generation? In particular, how do they pick the weapons/drones - does it go by the same rarity as stores?
4. Does any of the stuff in nameEvents.xml work? After a bit of searching here on the forums it sounds like you can test for the amount of crew of a specific race with something along the lines of <choice req="engi" lvl="2"> with the lvl defining how many crew you need. Can anyone confirm, and if it's true, is there any way to test for total number of crew (of all races)?
2. Do the <locked> tag, which appears on bombs, ion weapons, and drones, and the <bp> tag, which appears on most blueprints, do absolutely nothing (in which case, why the heck are they still on post-AE content?)?
3. What factors (that we can change) affect enemy generation? In particular, how do they pick the weapons/drones - does it go by the same rarity as stores?
4. Does any of the stuff in nameEvents.xml work? After a bit of searching here on the forums it sounds like you can test for the amount of crew of a specific race with something along the lines of <choice req="engi" lvl="2"> with the lvl defining how many crew you need. Can anyone confirm, and if it's true, is there any way to test for total number of crew (of all races)?
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
1. Hardcoded. Negative damage will still heal enemy ships IIRC
2. They're unused, leftover from back when the devs planned to have an in-game ship builder. Since it's a hassle to remove tags that have no effect whatsoever, they were left behind.
3. --
4. Most of it doesn't work, same story as the <bp> tag. I think it is possible to test for number of crew of a specific race, but not total number of crew of all races -- could be wrong, though.
2. They're unused, leftover from back when the devs planned to have an in-game ship builder. Since it's a hassle to remove tags that have no effect whatsoever, they were left behind.
3. --
4. Most of it doesn't work, same story as the <bp> tag. I think it is possible to test for number of crew of a specific race, but not total number of crew of all races -- could be wrong, though.
Superluminal2 - a ship editor for FTL
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Unless it's persdamage. You cannot heal enemy crew no matter how hard you try (which maybe be useful in some circumstances)Hardcoded. Negative damage will still heal enemy ships IIRC
- Biohazard063
- Posts: 412
- Joined: Fri Feb 14, 2014 4:38 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Finally got a chance to to look into this. There is an image for a 2 slot weapon system and it indeed doesn't have the autofire button.Gencool wrote:I havn't tried this myself, maybe check if there's an autofire button .png for the two-space slot? If not, trying duplicating the one from 3 spaces and renaming it.
On the other hand, neither do the ones for 3 and 4 slots.
So I duplicated the one for 3, renamed it to the one for two and see if that made a difference.
It did, I got the bigger bar. Unfortunately, no autofire button.
Ah well, it's not that big of a deal. 2 Weapons should be manageable right?
Thanks for the help though.
- RAD-82
- Posts: 795
- Joined: Sat Nov 09, 2013 12:16 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
You need a blueprintList containing all the races to do this.fdagpigj wrote: is there any way to test for total number of crew (of all races)?
edit: Appears I'm mistaken. Different items in a list can't be counted together. That is unfortunate.
Last edited by RAD-82 on Thu Mar 31, 2016 8:08 am, edited 1 time in total.