Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
Post Reply
Kierany9

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by Kierany9 »

kartoFlane wrote:
Kierany9 wrote:I just made a custom ship with custom interior images for a few rooms, but for some reason when the system in said room is online, the room goes way darker than normal. Am I missing something?
Sounds like you've missed the glow images. In Superluminal, right click on the dark room and select "Set Glow Images...". You need to setup all three (one for cloaking) in order to fix this.
Fixed. Thanks
Liquidcool24
Posts: 23
Joined: Sun Dec 01, 2013 1:02 pm

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by Liquidcool24 »

I'm getting problems trying to make a weapon. Whenever I try to make a weapon, It won't appear even though I installed it. I tried comparing my files to another mods files, and it my files comes out as a blank page while the working mod's files have screens with "exec" on it as the image (see below). Can someone tell me what I'm doing wrong.

Image:http://imgur.com/4KH6jiV
User avatar
NewAgeOfPower
Posts: 289
Joined: Wed Jan 02, 2013 1:52 am

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by NewAgeOfPower »

Liquidcool24 wrote:I'm getting problems trying to make a weapon. Whenever I try to make a weapon, It won't appear even though I installed it. I tried comparing my files to another mods files, and it my files comes out as a blank page while the working mod's files have screens with "exec" on it as the image (see below). Can someone tell me what I'm doing wrong.

Image:http://imgur.com/4KH6jiV
*click*

MY EYES OH GOD MY EYES

... An apple product.
Diet Water
Posts: 41
Joined: Thu Jun 27, 2013 11:21 pm

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by Diet Water »

Liquidcool24 wrote:I'm getting problems trying to make a weapon. Whenever I try to make a weapon, It won't appear even though I installed it. I tried comparing my files to another mods files, and it my files comes out as a blank page while the working mod's files have screens with "exec" on it as the image (see below). Can someone tell me what I'm doing wrong.

Image:http://imgur.com/4KH6jiV
I don't think you're doing anything wrong naming the files--when I messed around creating weapons the blueprints.xml.append was a blank page and it worked fine. (I have a mac too)

...which means something is wrong with the file itself.
Liquidcool24
Posts: 23
Joined: Sun Dec 01, 2013 1:02 pm

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by Liquidcool24 »

Diet Water wrote:
I don't think you're doing anything wrong naming the files--when I messed around creating weapons the blueprints.xml.append was a blank page and it worked fine. (I have a mac too)

...which means something is wrong with the file itself.
Well, I've checked everything and I can't find any problems with it, so if you or anyone else could help me with this I'd appreciate it.

Here's the mod:https://mega.co.nz/#!fRsTRQxB!Oe46zEAvu ... _oLDgoKwjY
Diet Water
Posts: 41
Joined: Thu Jun 27, 2013 11:21 pm

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by Diet Water »

I tinkered around with it and managed to get it working. First of all, to add new weapons to the game you have to put them in the "STARTING_WEAPONS" blueprintList, so that it would look something like this:

Code: Select all

<blueprintList name="STARTING_WEAPONS">
	<name>LASER_BURST_1</name>
	<name>LASER_BURST_2</name>
	<name>MISSILES_2_PLAYER</name>
	<name>BEAM_LONG</name>
	<name>ION_1</name>
	<name>ION_2</name>
	<name>ION_4</name>
	<name>BOMB_1</name>
	<name>LASER_BURST_3</name>
	<name>LASER_HEAVY_1</name>
	<name>MISSILES_3</name>
	<name>BEAM_1</name>
	<name>BEAM_FIRE</name>
	<name>LASER_HULL_2</name>
	<name>BOMB_FIRE</name>
	<name>BOMB_ION</name>
	<name>BOMB_HEAL</name>

	<name>Festive_Popper</name>

</blueprintList>
and put that somewhere in your blueprints.xml.append file. (You don't need the blank lines, I did that so it stood out)

Also, the <image> tag the weapon references in the blueprints file is "Ornament" when the animations.xml.append names it "Ornaments", the weaponAnim tries to use the sheet "festive_popper" when it is actually named "Festive_Popper", and the "Ornaments" anim references some nonexistent "laser_ion_light1" sheet when I assume it's supposed to be the previously declared "Ornaments" sheet.
Liquidcool24
Posts: 23
Joined: Sun Dec 01, 2013 1:02 pm

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by Liquidcool24 »

Diet Water wrote:I tinkered around with it and managed to get it working. First of all, to add new weapons to the game you have to put them in the "STARTING_WEAPONS" blueprintList, so that it would look something like this:

Code: Select all

<blueprintList name="STARTING_WEAPONS">
	<name>LASER_BURST_1</name>
	<name>LASER_BURST_2</name>
	<name>MISSILES_2_PLAYER</name>
	<name>BEAM_LONG</name>
	<name>ION_1</name>
	<name>ION_2</name>
	<name>ION_4</name>
	<name>BOMB_1</name>
	<name>LASER_BURST_3</name>
	<name>LASER_HEAVY_1</name>
	<name>MISSILES_3</name>
	<name>BEAM_1</name>
	<name>BEAM_FIRE</name>
	<name>LASER_HULL_2</name>
	<name>BOMB_FIRE</name>
	<name>BOMB_ION</name>
	<name>BOMB_HEAL</name>

	<name>Festive_Popper</name>

</blueprintList>
and put that somewhere in your blueprints.xml.append file. (You don't need the blank lines, I did that so it stood out)

Also, the <image> tag the weapon references in the blueprints file is "Ornament" when the animations.xml.append names it "Ornaments", the weaponAnim tries to use the sheet "festive_popper" when it is actually named "Festive_Popper", and the "Ornaments" anim references some nonexistent "laser_ion_light1" sheet when I assume it's supposed to be the previously declared "Ornaments" sheet.
Thanks! I got it to work.
Diet Water
Posts: 41
Joined: Thu Jun 27, 2013 11:21 pm

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by Diet Water »

No problem. Merry Christmas! :)
mike9606
Posts: 6
Joined: Tue Jun 18, 2013 1:21 am

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by mike9606 »

I have a problem with a ship I made where one of the weapons is upside down. What should I do? I also do not know how to put a screenshot in a post, thought i do have a screenshot of the problem.
User avatar
NewAgeOfPower
Posts: 289
Joined: Wed Jan 02, 2013 1:52 am

Re: Questions here: an inquiry thread! Updated Dec 12th!

Post by NewAgeOfPower »

First of all, resize the screenshot so it'll fit on the forum.

Upload screenshot to say, imgur. Use the img button (it's next to the URL button)

Ensure the [img] tags wrap around the url.
Post Reply