Fixed. ThankskartoFlane wrote:Sounds like you've missed the glow images. In Superluminal, right click on the dark room and select "Set Glow Images...". You need to setup all three (one for cloaking) in order to fix this.Kierany9 wrote:I just made a custom ship with custom interior images for a few rooms, but for some reason when the system in said room is online, the room goes way darker than normal. Am I missing something?
Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Re: Questions here: an inquiry thread! Updated Dec 12th!
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Re: Questions here: an inquiry thread! Updated Dec 12th!
I'm getting problems trying to make a weapon. Whenever I try to make a weapon, It won't appear even though I installed it. I tried comparing my files to another mods files, and it my files comes out as a blank page while the working mod's files have screens with "exec" on it as the image (see below). Can someone tell me what I'm doing wrong.
Image:http://imgur.com/4KH6jiV
Image:http://imgur.com/4KH6jiV
- NewAgeOfPower
- Posts: 289
- Joined: Wed Jan 02, 2013 1:52 am
Re: Questions here: an inquiry thread! Updated Dec 12th!
*click*Liquidcool24 wrote:I'm getting problems trying to make a weapon. Whenever I try to make a weapon, It won't appear even though I installed it. I tried comparing my files to another mods files, and it my files comes out as a blank page while the working mod's files have screens with "exec" on it as the image (see below). Can someone tell me what I'm doing wrong.
Image:http://imgur.com/4KH6jiV
MY EYES OH GOD MY EYES
... An apple product.
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Re: Questions here: an inquiry thread! Updated Dec 12th!
I don't think you're doing anything wrong naming the files--when I messed around creating weapons the blueprints.xml.append was a blank page and it worked fine. (I have a mac too)Liquidcool24 wrote:I'm getting problems trying to make a weapon. Whenever I try to make a weapon, It won't appear even though I installed it. I tried comparing my files to another mods files, and it my files comes out as a blank page while the working mod's files have screens with "exec" on it as the image (see below). Can someone tell me what I'm doing wrong.
Image:http://imgur.com/4KH6jiV
...which means something is wrong with the file itself.
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Re: Questions here: an inquiry thread! Updated Dec 12th!
Well, I've checked everything and I can't find any problems with it, so if you or anyone else could help me with this I'd appreciate it.Diet Water wrote:
I don't think you're doing anything wrong naming the files--when I messed around creating weapons the blueprints.xml.append was a blank page and it worked fine. (I have a mac too)
...which means something is wrong with the file itself.
Here's the mod:https://mega.co.nz/#!fRsTRQxB!Oe46zEAvu ... _oLDgoKwjY
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Re: Questions here: an inquiry thread! Updated Dec 12th!
I tinkered around with it and managed to get it working. First of all, to add new weapons to the game you have to put them in the "STARTING_WEAPONS" blueprintList, so that it would look something like this:
and put that somewhere in your blueprints.xml.append file. (You don't need the blank lines, I did that so it stood out)
Also, the <image> tag the weapon references in the blueprints file is "Ornament" when the animations.xml.append names it "Ornaments", the weaponAnim tries to use the sheet "festive_popper" when it is actually named "Festive_Popper", and the "Ornaments" anim references some nonexistent "laser_ion_light1" sheet when I assume it's supposed to be the previously declared "Ornaments" sheet.
Code: Select all
<blueprintList name="STARTING_WEAPONS">
<name>LASER_BURST_1</name>
<name>LASER_BURST_2</name>
<name>MISSILES_2_PLAYER</name>
<name>BEAM_LONG</name>
<name>ION_1</name>
<name>ION_2</name>
<name>ION_4</name>
<name>BOMB_1</name>
<name>LASER_BURST_3</name>
<name>LASER_HEAVY_1</name>
<name>MISSILES_3</name>
<name>BEAM_1</name>
<name>BEAM_FIRE</name>
<name>LASER_HULL_2</name>
<name>BOMB_FIRE</name>
<name>BOMB_ION</name>
<name>BOMB_HEAL</name>
<name>Festive_Popper</name>
</blueprintList>
Also, the <image> tag the weapon references in the blueprints file is "Ornament" when the animations.xml.append names it "Ornaments", the weaponAnim tries to use the sheet "festive_popper" when it is actually named "Festive_Popper", and the "Ornaments" anim references some nonexistent "laser_ion_light1" sheet when I assume it's supposed to be the previously declared "Ornaments" sheet.
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Re: Questions here: an inquiry thread! Updated Dec 12th!
Thanks! I got it to work.Diet Water wrote:I tinkered around with it and managed to get it working. First of all, to add new weapons to the game you have to put them in the "STARTING_WEAPONS" blueprintList, so that it would look something like this:and put that somewhere in your blueprints.xml.append file. (You don't need the blank lines, I did that so it stood out)Code: Select all
<blueprintList name="STARTING_WEAPONS"> <name>LASER_BURST_1</name> <name>LASER_BURST_2</name> <name>MISSILES_2_PLAYER</name> <name>BEAM_LONG</name> <name>ION_1</name> <name>ION_2</name> <name>ION_4</name> <name>BOMB_1</name> <name>LASER_BURST_3</name> <name>LASER_HEAVY_1</name> <name>MISSILES_3</name> <name>BEAM_1</name> <name>BEAM_FIRE</name> <name>LASER_HULL_2</name> <name>BOMB_FIRE</name> <name>BOMB_ION</name> <name>BOMB_HEAL</name> <name>Festive_Popper</name> </blueprintList>
Also, the <image> tag the weapon references in the blueprints file is "Ornament" when the animations.xml.append names it "Ornaments", the weaponAnim tries to use the sheet "festive_popper" when it is actually named "Festive_Popper", and the "Ornaments" anim references some nonexistent "laser_ion_light1" sheet when I assume it's supposed to be the previously declared "Ornaments" sheet.
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Re: Questions here: an inquiry thread! Updated Dec 12th!
No problem. Merry Christmas! 

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Re: Questions here: an inquiry thread! Updated Dec 12th!
I have a problem with a ship I made where one of the weapons is upside down. What should I do? I also do not know how to put a screenshot in a post, thought i do have a screenshot of the problem.
- NewAgeOfPower
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Re: Questions here: an inquiry thread! Updated Dec 12th!
First of all, resize the screenshot so it'll fit on the forum.
Upload screenshot to say, imgur. Use the img button (it's next to the URL button)
Ensure the [img] tags wrap around the url.
Upload screenshot to say, imgur. Use the img button (it's next to the URL button)
Ensure the [img] tags wrap around the url.