Alright, the graphics have been implemented. Today's rounds went well, chalking off the No Upgrades and Pacifism achieves off the Normal list. Only three more to go!Mr. Mister wrote:Yeah, your version looks better, go for that.
Two more things I've noticed:
1- The enemy version of the System Disruptor (at least the MkI) has a noticeably shorter cooldown that the player's. Not sure if deliberate to compensate for the fact that it will randomly target empty rooms instead of getting stopped by shields like projectyle-based ions (don't know if enemy ion bombs have shorter cooldown too), but I remember seeng this since many versions back. Not sure either if it happens in vanilla CE as well.
2- The Heavy Scatter Laser (I believe MkI, but check both) is missing the impact sound (at least the enemy version of the weapon is).
1: Yeah, the enemy Effector weapons all have annoyingly fast recharge times compared to normal in base CE as well, presumably to compensate for the lack of accuracy bombs have in actually hitting key rooms (I say this after getting double Small Bomb'd in the weapons room in today's game..). I haven't done anything about that.. though I could. I'm not sure what would be good, though.
2: Thanks for that, this was something that I noticed in one of the updates, but didn't check through all the enemy variant weapons. That's now been fixed.