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Re: Star Wars V1.2.1 Updated Ships
Posted: Thu Jan 02, 2014 5:07 pm
by Tristyn2000
Wheres the link to the download????
Re: Star Wars V1.2.1 Updated Ships
Posted: Fri Jan 03, 2014 1:52 pm
by UltraMantis
In the 1st post of the topic, near the bottom. You should use
Slipstream Mod Manager to install the mod though, not Grognak's.
Re: Star Wars V1.2.1 Updated Ships
Posted: Fri Jan 03, 2014 2:22 pm
by RoboticManiac
The mod currently works with the infinite space mod- though I'm not sure if enemy ships appear.
Can anyone confirm this?
Re: Star Wars V1.2.1 Updated Ships
Posted: Sat Jan 04, 2014 1:31 am
by Tsuyoi
So I came across an interesting and VERY frustrating bug... LITERALLY
Doing a run through on the Eclipse star destroyer, and (at lest in the version I have downloaded today) there are two rooms with no doors leading to them towards the rear. Didn't think this was a problem, until I came across some bugs that teleported onto my ship, and one of course teleports into the room without doors. Now, I can still jump and all that, but now I constantly have a intruders detected warning, and I can't modify the ship due to this. So I can't equip/unequip or level anything!
Currently gonna try to kill him by totally shutting down oxygen supply and having all my crew in the medbay. Will update on if this works.
Ok so that worked, but still annoying. Would love some doors for that room next update!
Re: Star Wars V1.2.1 Updated Ships
Posted: Sun Jan 05, 2014 11:16 am
by The Swarm Lord
Giving another sneak peak at what's coming up!
A few new ships which would act as carriers, with 2 weapon slots and 4 fighter slots These will replace the Kestrel A&B. The Zann consotrium ships will be moved to replace the crystal ships.
Venator Cruiser
Can't decide for the second carrier. Any suggestions?
Either the Lucrehulk
Or the Providence
Also, a few new enemy ships thrown into the mix
That's all for now. I'm currently working on fixing the positions of new enemy ships, adding new ones, adding new events, balancing, and more.
These are not the final images, these are just the bases before being retextured.
Re: Star Wars V1.2.1 Updated Ships
Posted: Sun Jan 05, 2014 1:55 pm
by UltraMantis
Go with the hulk. I like the shape.

Re: Star Wars V1.2.1 Updated Ships
Posted: Sun Jan 05, 2014 5:58 pm
by dalolorn
UltraMantis wrote:Go with the hulk. I like the shape.

The Lucrehulk is a lot closer to being a dedicated carrier than the Venator or the Providence, if I'm not mistaken.
Re: Star Wars V1.2.1 Updated Ships
Posted: Sun Jan 05, 2014 7:44 pm
by agigabyte
Venator is a heavy carrier, prov is more battlecarrier.
Re: Star Wars V1.2.1 Updated Ships
Posted: Sun Feb 02, 2014 11:42 am
by The Swarm Lord
Ok, it's been a while since the last update, A lot has been going on recently, so I've had little time to mod. But, I've still made some progress. I've created a new loot system, where acclamators and Nebulon-Bs have a chance of carrying cargo bays full of supplies and dangers. These won't look much different from other ships. Thats pretty much all I can say at the moment, other than enemy ships being a bit derpy with their positions

Re: Star Wars V1.2.1 Updated Ships
Posted: Wed Feb 12, 2014 7:08 am
by The Swarm Lord
Ok, I can release a pre-release of the new enemy ships and events if you guys want.