
Awesome job sir!
Mind if i call this Bullshit?DrkTemplar wrote:What is FTL Infinite Space?
Unlimited Sectors
Upon Reaching the End Beacon of the sector, your ship will automatically jump to a new randomized Deep Space sector.
I mind. You're forgetting that every sector is "randomly" generated on entry, and Infinite Space does in fact add a significant amount of new content and quests to that sector to keep things interesting.Akira421 wrote:Mind if i call this Bullshit?DrkTemplar wrote:What is FTL Infinite Space?
Unlimited Sectors
Upon Reaching the End Beacon of the sector, your ship will automatically jump to a new randomized Deep Space sector.
I wouldn't consider going through the 'Secret Sector' a hundred times any more fun then game abruptly ending on the 8th, and repeating the 'Secret Sector' there is nothing randomized about that.
i think your main effort in this should be trying to make it actually infinite, with out the crystal sector...
So you think he should code his own game from scratch? Because you can't do that with FTL.Akira421 wrote:Mind if i call this Bullshit?DrkTemplar wrote:What is FTL Infinite Space?
Unlimited Sectors
Upon Reaching the End Beacon of the sector, your ship will automatically jump to a new randomized Deep Space sector.
I wouldn't consider going through the 'Secret Sector' a hundred times any more fun then game abruptly ending on the 8th, and repeating the 'Secret Sector' there is nothing randomized about that.
i think your main effort in this should be trying to make it actually infinite, with out the crystal sector...
Ok, so the fleet is still pursuing you right from the start? First off, what is the list of active mods you're using? If any of them is overwriting the starting beacons, they will over write IS attempt to reduce fleet pursuit. You said you used Disable Fleet. Sure that will work, but if it overwrites the start beacon for the secret sector you will not have any mini boss events in your game. Having said that, with IS alone you should not have any pursuit at the start of the game. I wonder if one of the other mods (besides Disable Fleet) might be changing the start event.Zanoko wrote:Ah alright.
And all I really honestly did was add in:
Disable Fleet - Author: aedyr
to my list of active mods. But it conflicts with a few scripts in the Infinate space mod. Granted it's only like two if that, it's still kinda hacky at the start. After that it seems fine. I haven't extensively played past the first system yet though.
Whether or not going through the same sector is fun, is a matter of perspective. The events that appear in the beacon are absolutely random each new sector. This was how the game was designed to begin with. So yes, it is actually randomized, and since you don't have a hard stop end, you could potentially play the game indefinitely. Provided you don't die, or a bug doesn't crash your game.Akira421 wrote:Mind if i call this Bullshit?DrkTemplar wrote:What is FTL Infinite Space?
Unlimited Sectors
Upon Reaching the End Beacon of the sector, your ship will automatically jump to a new randomized Deep Space sector.
I wouldn't consider going through the 'Secret Sector' a hundred times any more fun then game abruptly ending on the 8th, and repeating the 'Secret Sector' there is nothing randomized about that.
i think your main effort in this should be trying to make it actually infinite, with out the crystal sector...