Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Vhati »

Forte wrote:where do i extract them to?
Put the GMM folder anywhere you want. It doesn't matter.

Linux or Mac: Double-click modman.command.

Windows: Ignore modman.exe for now (it's broken), and run main.py directly.
- XP: Double-click main.py.
- Vista/7/8: likely have to do this...
http://www.ftlgame.com/forum/viewtopic. ... 780#p41452
Forte
Posts: 15
Joined: Thu Feb 28, 2013 10:53 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Forte »

It says i dont have the program needed to open the main.py
Forte
Posts: 15
Joined: Thu Feb 28, 2013 10:53 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Forte »

and when i went to programs there was no accesories tab
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by kartoFlane »

You need to download and install Python.

http://www.python.org/getit/
Get the 2.7.3 version appropriate for your platform.
Superluminal2 - a ship editor for FTL
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Vhati »

Forte wrote:and when i went to programs there was no accesories tab
What OS do you have?
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by speedoflight »

boa13 wrote:I think you have successfully installed Python (because it started when you double-clicked the .py file), but the main.py file does not contain at all what it was supposed to contain: somehow, it seems it contains HTML?! :|
I think u right but.. how the hell happened?

this is the first lines of the main.py file...

<!DOCTYPE html>
<html>
<head prefix="og: http://ogp.me/ns# fb: http://ogp.me/ns/fb# githubog: http://ogp.me/ns/fb/githubog#">
<meta charset='utf-8'>
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>Grognaks-Mod-Manager/main.py at master · Grognak/Grognaks-Mod-Manager · GitHub</title>
<link rel="search" type="application/opensearchdescription+xml" href="/opensearch.xml" title="GitHub" />
<link rel="fluid-icon" href="https://github.com/fluidicon.png" title="GitHub" />
<link rel="apple-touch-icon" sizes="57x57" href="/apple-touch-icon-114.png" />
<link rel="apple-touch-icon" sizes="114x114" href="/apple-touch-icon-114.png" />
<link rel="apple-touch-icon" sizes="72x72" href="/apple-touch-icon-144.png" />
<link rel="apple-touch-icon" sizes="144x144" href="/apple-touch-icon-144.png" />
<link rel="logo" type="image/svg" href="http://github-media-downloads.s3.amazon ... b-logo.svg" />
<meta name="msapplication-TileImage" content="/windows-tile.png">
<meta name="msapplication-TileColor" content="#ffffff">

So, well i dont know too much about html, but i think THAT is html..
My currently mods / wips ->
ImageImage
Law
Posts: 66
Joined: Fri Sep 14, 2012 1:36 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Law »

Code: Select all

<!DOCTYPE html>
<html>
<head prefix="og: http://ogp.me/ns# fb: http://ogp.me/ns/fb# githubog: http://ogp.me/ns/fb/githubog#">
<meta charset='utf-8'>
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>Grognaks-Mod-Manager/main.py at master · Grognak/Grognaks-Mod-Manager · GitHub</title>
<link rel="search" type="application/opensearchdescription+xml" href="/opensearch.xml" title="GitHub" />
<link rel="fluid-icon" href="https://github.com/fluidicon.png" title="GitHub" />
<link rel="apple-touch-icon" sizes="57x57" href="/apple-touch-icon-114.png" />
<link rel="apple-touch-icon" sizes="114x114" href="/apple-touch-icon-114.png" />
<link rel="apple-touch-icon" sizes="72x72" href="/apple-touch-icon-144.png" />
<link rel="apple-touch-icon" sizes="144x144" href="/apple-touch-icon-144.png" />
<link rel="logo" type="image/svg" href="http://github-media-downloads.s3.amazonaws.com/github-logo.svg" />
<meta name="msapplication-TileImage" content="/windows-tile.png">
<meta name="msapplication-TileColor" content="#ffffff">
Judging from appearances, that isn't main.py. That's a page from the GitHub repository for main.py. If you've tried to download main.py directly from the site, you'll want to select 'Raw'.
Image
Forum mods, for your convenience!
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Vhati »

speedoflight wrote:this is the first lines of the main.py file...
Law wrote:Judging from appearances, that isn't main.py. That's a page from the GitHub repository for main.py.
Yep. Not sure why you were trying to get the source code from GitHub.
You scrolled right past the links intended for users.

Download links:
Version 1.7.0 - [Windows] - [Mac/Linux]

If you really wanted the not-yet-released version from github, the way to get that is clicking the "Zip" button ('Download this repository as a zip file'), at the top beside "Clone in Windows".
SuicidalKitten
Posts: 1
Joined: Sun Mar 24, 2013 2:58 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by SuicidalKitten »

I need some help. I downloaded Python (3.3 and 2.7) and it still gives me the error saying that I have no version of 2.7.3 I have it downloaded and installed, what next do I do?
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Post by Vhati »

SuicidalKitten wrote:it still gives me the error saying that I have no version of 2.7.3 I have it downloaded and installed, what next do I do?
Windows: Ignore modman.exe for now (it's broken), and run main.py directly.
- XP: Double-click main.py.
- Vista/7/8: likely have to do this...
http://www.ftlgame.com/forum/viewtopic. ... 780#p41452
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