This may be good if you add things like chain artillery.Estel wrote:rannl wrote:Estel : sure, a "chance" or "weight" could be added as a rule, making all weapon types of a specified group have an extra chance to be selected. Another thought is to add this to specific weapons, but with a negative value, i.e. making weapons more rare. This way we could add some nasty surprises which might pop up once in a while![]()
Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
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Russian Rockman
- Posts: 816
- Joined: Fri Jan 10, 2014 11:43 pm
Re: [Beta Phase] Flagship Randomizer 0.6 for CE
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: [Beta Phase] Flagship Randomizer 0.6 for CE
Ok, this is odd...
I looked at the intel and it told me the engines of the Flagship were detached from the rest of the ship.
So I thought "I can board there and they can't do a thing to stop me"
Boy was I wrong. The troops did some odd turns between several doors on the ship and suddenly they were in the engine room, threatening my crew. Intentional or hilarious bug?
And it also said it would come with a Cloaking Device (which I assumed was in Phase 3)
Nothing of the sort turned up in any phase.
I looked at the intel and it told me the engines of the Flagship were detached from the rest of the ship.
So I thought "I can board there and they can't do a thing to stop me"
Boy was I wrong. The troops did some odd turns between several doors on the ship and suddenly they were in the engine room, threatening my crew. Intentional or hilarious bug?
And it also said it would come with a Cloaking Device (which I assumed was in Phase 3)
Nothing of the sort turned up in any phase.
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: [Beta Phase] Flagship Randomizer 0.6 for CE
Door links might have not reset across all layouts then. I'll have to re-do them all I guess... 
Not sure what is up with the wrong text about cloaking either.
/Edit:
Flagship Randomizer 0.65 (Beta)
- Fixed: Wrong door links across all possible layouts
Not sure what is up with the wrong text about cloaking either.
/Edit:
Flagship Randomizer 0.65 (Beta)
- Fixed: Wrong door links across all possible layouts
- ahmedoo
- Posts: 95
- Joined: Thu Feb 06, 2014 2:38 pm
Re: [Beta Phase] Flagship Randomizer 0.65 for CE
I don't know if this bug is still in common but when I played 0.6 the second phase of the "layout with big rooms good for flak guns" was broken.
http://zapodaj.net/52e6cc87fe83a.bmp.html
And one more thing: do you consider minimizing differences between rooms in all three phases? I mean that when I got the layout with big rooms in other phase some rooms was smaller and f.e. shield rooms was bigger (from 2 to 4 tiles) in third phase. I understand relocating, but rescaling is strange to me.
http://zapodaj.net/52e6cc87fe83a.bmp.html
And one more thing: do you consider minimizing differences between rooms in all three phases? I mean that when I got the layout with big rooms in other phase some rooms was smaller and f.e. shield rooms was bigger (from 2 to 4 tiles) in third phase. I understand relocating, but rescaling is strange to me.
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rannl
- Posts: 334
- Joined: Sun Nov 25, 2012 11:13 pm
Re: [Beta Phase] Flagship Randomizer 0.65 for CE
Here's a link to what might be version 0.7.
http://www.mediafire.com/download/wfq4e ... or_0.7.zip
I've added a weight of x3 for ion, beam and NHD weapons, which are selected after the main guns. Looks like there are a lot more of ions/beams in the generated ships.
If you might want to experiment on the random chance, edit the meta_weapon_pool.xml file found in the FlagshipGeneratorSource\Weapon Data directory.
Change the weight attribute of the tag
<Predicate key="ION,BEAM,NHD" weight="3" />
(non fraction, positive numbers).
http://www.mediafire.com/download/wfq4e ... or_0.7.zip
I've added a weight of x3 for ion, beam and NHD weapons, which are selected after the main guns. Looks like there are a lot more of ions/beams in the generated ships.
If you might want to experiment on the random chance, edit the meta_weapon_pool.xml file found in the FlagshipGeneratorSource\Weapon Data directory.
Change the weight attribute of the tag
<Predicate key="ION,BEAM,NHD" weight="3" />
(non fraction, positive numbers).
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: [Beta Phase] Flagship Randomizer 0.65 for CE
That was not intended. Can you specify how that layout looked/how the description was phrased?ahmedoo wrote:And one more thing: do you consider minimizing differences between rooms in all three phases? I mean that when I got the layout with big rooms in other phase some rooms was smaller and f.e. shield rooms was bigger (from 2 to 4 tiles) in third phase. I understand relocating, but rescaling is strange to me.
/Edit:
I guess you observed that in phase three of the same layout you posted the screenshot from? I think I got it fixed in that case.
Flagship Randomizer 0.71 (Beta)
- Added a weight of x3 for ion, beam and NHD weapons
- Some problems and inconsistencies in the "massive" room layout fixed
- ahmedoo
- Posts: 95
- Joined: Thu Feb 06, 2014 2:38 pm
Re: [Beta Phase] Flagship Randomizer 0.71 for AE and ACE
I got some event in the last sector when I found rebel flagship in third phase but unfinished. This third phase isn't the same third phase that I got later. Is it possible to repair this event?
http://zapodaj.net/f7e50cb977572.bmp.html
BTW How is going progress to full release in this addon?
http://zapodaj.net/f7e50cb977572.bmp.html
BTW How is going progress to full release in this addon?
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: [Beta Phase] Flagship Randomizer 0.71 for AE and ACE
Ahmedoo, the Flagship Construction and the Rebel Flagship are completely unrelated events.
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: [Beta Phase] Flagship Randomizer 0.71 for AE and ACE
Hmmm... but what if they were not?Ahmedoo, the Flagship Construction and the Rebel Flagship are completely unrelated events.
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: Flagship Randomizer 1.0 for AE and ACE
Yep that event won't be affected. We didn't bother with that.
Thanks for all your help, I think we can call this a stable release now.
Flagship Randomizer 1.0 (Beta)
- "Look at data" options fixed
- Possible drone system power for phase one nerfed to prevent the flagship from using multiple high tier drones simultaniously
Thanks for all your help, I think we can call this a stable release now.
Flagship Randomizer 1.0 (Beta)
- "Look at data" options fixed
- Possible drone system power for phase one nerfed to prevent the flagship from using multiple high tier drones simultaniously
