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Re: [SHIP/S] Star Trek Universe - Updated 14/03

Posted: Sat Mar 16, 2013 9:12 am
by Metzelmax
nataryeahbuddy wrote:Hey speedoflight, I'll do events for this mod if you want. (to make it more star trekky, it's kinda funny when your in the bird of prey and you need to help fight giant spiders or you are confronted by a zoltan border patrol)
Just tell me what events you want implemented and what they should replace (e.g. what FTL vanilla event) and I can replace it with a star trek event!
There needs to be a time-travel-event where you see yourself from the future, the ship is about to explode and you try to help them to figure out what will happen.

1. move in to help your future selfs.

either
-ship explodes, you get damaged /nothing
-as you move in a ship from the future follows through the timewarp and destroys your future ship (ship way above your sector strength)
-you can rescue one of your crew, who tells you what will happen (scrap, map updated, crewman)
-ship explodes, you can pick up a really advanced weapon/drone
-you can save the ship from the future, they tell you how to defeat the rebel boss and help you improve your engines to get there in time (+10 fuel, ftl recharge booster)


2. Time travel is impossible, move on.

Star Trek without time paradoxes is no Star Trek :ugeek:

Re: [SHIP/S] Star Trek Universe - Updated 14/03

Posted: Sat Mar 16, 2013 2:05 pm
by speedoflight
nataryeahbuddy wrote:Hey speedoflight, I'll do events for this mod if you want. (to make it more star trekky, it's kinda funny when your in the bird of prey and you need to help fight giant spiders or you are confronted by a zoltan border patrol)
Just tell me what events you want implemented and what they should replace (e.g. what FTL vanilla event) and I can replace it with a star trek event!

Actually im really a bit tired of all the events of the game, so u have free will to make the events u want ;) of course, they need to be fited within the star trek universe...

It will be great events related with the star trek sotry line events, if u guys can make it, i will be happy to include it on the mod.

Wat i wanted to do (that im afraid will not be possible) is to make some events - stories depens on wat ship u playing with. That will be great, but i think its not possible.

Re: [SHIP/S] Star Trek Universe - Updated 17/03

Posted: Sun Mar 17, 2013 5:09 pm
by speedoflight
Hi guys, updated to version 0.7!!

Romulan Ships added. Note, that i loaded the Warbird with 3 different weapons, only for u to test. The final version will only have 2 disruptors and 1 torpedo launcher.

Enjoy! and the next will be the Borg.. the room layout of the borg cube will be a bit crappy, since i need to include 1x1 rooms (to fit the extensive space of the borg). And since Borg cant use shields, and for avoiding the issue "bleh, i bought shields but i cant use it!!!) i need to make only the exact numbers of rooms and only leave the 1x1 rooms as empty rooms, so u have very clear that u cant install shields anywhere. At first, i was thinking on teleport design, meaning the rooms are not connected but u can still travle between em (joining the door points in the txt file) but then, i realized the room layout was too poor and not challenging at all. So there will be a couple of large corridors in the middle of the ship. The air vent will be an issue, but i prefer some little issues instead of a crappy layout.

Re: [SHIP/S] Star Trek Universe - Updated 17/03

Posted: Mon Mar 18, 2013 12:42 am
by DryEagle
you should join us on IRC - #ftlgame on quakenet, you can join here http://webchat.quakenet.org/ if you don't have a dedicated IRC client - good place to bounce around ideas and maybe get some interesting suggestions or advice for your mod ;)

Re: [SHIP/S] Star Trek Universe - Updated 17/03

Posted: Mon Mar 18, 2013 11:04 am
by Metzelmax
I think the Romulan Plasma weapon on the warbird uses either to much energy or has a way to long cooldown. As it is now, I never use that weapon and do sell it if I see a better one.

Re: [SHIP/S] Star Trek Universe - Updated 17/03

Posted: Mon Mar 18, 2013 1:28 pm
by speedoflight
Metzelmax wrote:I think the Romulan Plasma weapon on the warbird uses either to much energy or has a way to long cooldown. As it is now, I never use that weapon and do sell it if I see a better one.
2 dmg + 2 system damage + 3 system to crew + 3 shield piercing + 5 fire and breach chance, its probably one of the most useufl weapons of the game lol. The problem is those weapons are designed to play against harder enemies. And as i said, that weapon will not be available at the start. A lot of weapons are useful at the beginning and they become almost useless against harder advanced enemies (this happens with the game weapons as well).

The weapon is ok how it is, powerful weapons requires long cooldowns, if i lower it, the weapon will be op, trust me, already checked. Anyways, by the time i was writting this, i raised the damage.

Lower the power used?? nooo, that will be ilogical. 3 power will be very low for a weapon like that.

Anything else?? is everything else ok? ow, so now that i have green card, lets go for the borg...

Re: [SHIP/S] Star Trek Universe - Updated 17/03

Posted: Tue Mar 19, 2013 2:00 am
by speedoflight
One thing that is bothering me, someone knows if beams can do breachs or not?? i see some default weapons with breach capabilites (the drill beam, for example) but i cant see any of my beams to make any breach..

Thoughts?

Re: [SHIP/S] Star Trek Universe - Updated 17/03

Posted: Tue Mar 19, 2013 12:55 pm
by DryEagle
Beams cannot cause hull breaches or lockdown effect, only ion or fire.

Re: [SHIP/S] Star Trek Universe - Updated 17/03

Posted: Tue Mar 19, 2013 4:06 pm
by speedoflight
DryEagle wrote:Beams cannot cause hull breaches or lockdown effect, only ion or fire.

THX for the answer ;)

But its weird, is the drill beam of the game disabled or something? some of the game defalt weapons are useless then..

Re: [SHIP/S] Star Trek Universe - Updated 17/03

Posted: Sat Mar 23, 2013 9:21 pm
by speedoflight
DryEagle wrote:you should join us on IRC - #ftlgame on quakenet, you can join here http://webchat.quakenet.org/ if you don't have a dedicated IRC client - good place to bounce around ideas and maybe get some interesting suggestions or advice for your mod ;)
Thanks for the offer DryEagle, but im afraid i dont have enough time to involve in a irc chat, but maybe i will, i am a bit busy these days.

Anyways, people the Borg update is pending, i'll see if i can upload it soon. I did some changes again, the weapons that dont use missiles are now with 0 shield piercing, with the exception of the species8472 weapons. This is done to make some balance between weapons that pierces shields (photon torpedos, xxx torpedos, that uses missile ammunitions) and weapons that doesnt (disruptors, for example). I also changed the human crew for some recolored graphics (this took me a lot of hours, and the final result is not very good, but i cant do anything more, i dont have so much patience... :p) to fit more the Starfleet crew. I added explosion graphics (the graphic that appears when u hit the enemy ship). I also changed a bit the loading screen and added a main screen.

Well, update soon.