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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Tue Sep 22, 2015 10:48 pm
by stylesrj
I a bit dont understand what mean fake true/false here.
Fake = false means that the projectile does damage. Fake = true means it's just a rock that disintegrates on hitting something.
When you fire a Flak, you notice that it makes a thudding sound when several of the rocks impact with the ship but no damage occurs? That's the fake projectiles.
Defense Drones can't tell the difference between the real shots and the fake ones so that's why the Flak I can sometimes still do 3 points of damage despite the drone logically being able to shoot down at least 1 rock.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Tue Sep 22, 2015 11:56 pm
by Captain Markus
stylesrj wrote:I a bit dont understand what mean fake true/false here.
Fake = false means that the projectile does damage. Fake = true means it's just a rock that disintegrates on hitting something.
When you fire a Flak, you notice that it makes a thudding sound when several of the rocks impact with the ship but no damage occurs? That's the fake projectiles.
Defense Drones can't tell the difference between the real shots and the fake ones so that's why the Flak I can sometimes still do 3 points of damage despite the drone logically being able to shoot down at least 1 rock.
Big thank!
Can u help, I want to do some balance fixes to game, unpack blueprints.xml from data.dat by FTL.jar unpacker.
Make 1 change to number of drone energy from 2 to 1(using Notepad++), delete old blueprints.xml, adding edited. Save data.dat
In game edition work, but when i try start new game i have CTD. Where i wroong?
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Tue Sep 22, 2015 11:59 pm
by stylesrj
There's a blueprints.xml and a dlcblueprints.xml
What you need to do is create a notepad file called blueprints.xml.append and put all the data you want to change in there (so Drone blueprints, weapons, flak, etc).
You then throw the .append into an archive (Like WinZip or WinRAR) and call it modname.ftl
Then you use a program called Slipstream which compiles the data together as a mod.
It's a lot easier and safer than damaging your game files.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Wed Sep 23, 2015 12:35 am
by Captain Markus
stylesrj wrote:There's a blueprints.xml and a dlcblueprints.xml
What you need to do is create a notepad file called blueprints.xml.append and put all the data you want to change in there (so Drone blueprints, weapons, flak, etc).
You then throw the .append into an archive (Like WinZip or WinRAR) and call it modname.ftl
Then you use a program called Slipstream which compiles the data together as a mod.
It's a lot easier and safer than damaging your game files.
make all as you say but doesnt see affect in game

(change combat_1 drone energy from 2 to 1)
SMM last version patch this file and then start game
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Wed Sep 23, 2015 12:43 am
by stylesrj
Why are they all .rar files?
It should be just blueprints.xml.append and namemod.ftl
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Wed Sep 23, 2015 12:50 am
by Captain Markus
stylesrj wrote:Why are they all .rar files?
It should be just blueprints.xml.append and namemod.ftl
bc i can attach them on forum only as archive

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Wed Sep 23, 2015 12:59 am
by stylesrj
Most of us use mediafire or dropbox to store our uploads.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Wed Sep 23, 2015 1:04 am
by Captain Markus
stylesrj wrote:Most of us use mediafire or dropbox to store our uploads.
okay, can u please see where i wrong?
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Wed Sep 23, 2015 2:19 am
by WhiteWeasel
kartoFlane wrote:
@WhiteWeasel
Yep, this should work.
So like this?
Code: Select all
<event name="MTE_EVENTLOADER">
<text>What event do you want to load?</text>
<choice>
<text>Slot 1.</text>
<event load="GET_SSLUG"/>
<event name="GET_SSLUG">
<text>To your surprise you get a super slug!</text>
<crewMember amount="1" class="slug" all_skills="2">blah</crewMember>
</choice>
<choice>
<text>Slot 2.</text>
<event load="EMPTYSLOT"/>
</choice>
<choice>
<text>Slot 3.</text>
<event load="EMPTYSLOT"/>
</choice>
<choice>
<text>Slot 4.</text>
<event load="EMPTYSLOT"/>
</choice>
<choice>
<text>Slot 5.</text>
<event load="EMPTYSLOT"/>
</choice>
<choice>
<text>Slot 6.</text>
<event load="EMPTYSLOT"/>
</choice>
</event>
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Posted: Wed Sep 23, 2015 2:32 am
by RAD-82
More like this:
Code: Select all
<event name="GET_SSLUG">
<text>To your surprise you get a super slug!</text>
<crewMember amount="1" class="slug" all_skills="2">blah</crewMember>
</event>
<event name="MTE_EVENTLOADER">
<text>What event do you want to load?</text>
<choice>
<text>Slot 1.</text>
<event load="GET_SSLUG"/>
</choice>
<choice>
<text>Slot 2.</text>
<event load="EMPTYSLOT"/>
</choice>
<choice>
<text>Slot 3.</text>
<event load="EMPTYSLOT"/>
</choice>
<choice>
<text>Slot 4.</text>
<event load="EMPTYSLOT"/>
</choice>
<choice>
<text>Slot 5.</text>
<event load="EMPTYSLOT"/>
</choice>
<choice>
<text>Slot 6.</text>
<event load="EMPTYSLOT"/>
</choice>
</event>