Chrono Vortex wrote:
Alright, I bypassed my problem with the enemy ship's target box placement by putting a 1x1 room outside the target box. Will that cause any problems besides player artillery targeting that room?
Boarding drones might get stuck in that room, I guess... And some other caveats. Though IIRC, CE used such rooms for some of its enemy types (or maybe I'm just misremembering). Maybe Sleeper could elaborate on how he handled that.
Chrono Vortex wrote:
You've gotta be friggen kidding me... Well in that case, is it possible to make a 0x0 room or does that crash the game too?
0x0 rooms used to work before AE (and allowed some quite nifty features), but now they crash the game :/
Captain Markus wrote:
So here is question, is this impossible to add new system, even if new system same copy old one system Artillery ?
Yup. New systems can't be added. If you copy a systemBlueprint, you simply override the old one. If you change the blueprint's name, it stops being recognized by the game (even if you leave the <type> tag the same).