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Re: FTL Remastered
Posted: Mon May 26, 2014 3:19 am
by Russian Rockman
splette wrote:Thanks for the update and for not abandoning this project!
Really looking forward to the next release.
(I think what would be great for a start is to release a version that is compatible with the Advanced Edition - even if it's not complete.)
@Phlakes. Remember I might be able to help you with a few of the UI things for AE when your ready. I am thinking of releasing my own UI mod that is "based"/inspired by yours, but not exactly yours. While you were gone I've done a lot of new stuff myself and changed several things. I hope you are ok with that?
When I upload that it will hopefully give you a "template" to redo all of the UI stuff in the Remastered style, make it AE compatible and expand on what you've already done.

Re: FTL Remastered
Posted: Mon May 26, 2014 7:53 pm
by splette
I would also like to offer my help. I'm no good with pixel graphics but I could help with the UI. Btw, which Font did you use in the remastered version?
@Rockman Did you already adapt the new sector map to phlakes-style? If not, I would have a go at it.
One other thing I would love to change in AE are the two "Man Station" buttons. They look kind of clunky in my opinion.
Re: FTL Remastered
Posted: Mon May 26, 2014 8:01 pm
by Russian Rockman
splette wrote:I would also like to offer my help. I'm no good with pixel graphics but I could help with the UI. Btw, which Font did you use in the remastered version?
@Rockman Did you already adapt the new sector map to phlakes-style? If not, I would have a go at it.
One other thing I would love to change in AE are the two "Man Station" buttons. They look kind of clunky in my opinion.
I have already done the sector map!

It was a total pain in the ass, they way it is generated now is so weird and it uses the ipad folder! Whhhhyyyyy!!! I even made some high resolution versions of the backgrounds for the sector map.
I have not touched any of the AE icons so go ahead and have a go at that.

I would like to see those get done.
That's why I offer my services for UI stuff wherever helpful. I would like Phlakes to focus on new stuff rather than adapting the mod for AE.
Re: FTL Remastered
Posted: Mon May 26, 2014 10:07 pm
by splette
Russian Rockman wrote:I have already done the sector map!

It was a total pain in the ass, they way it is generated now is so weird and it uses the ipad folder! Whhhhyyyyy!!! I even made some high resolution versions of the backgrounds for the sector map.
Great! Yes I saw it's in a different folder and way more complicated than before.
Russian Rockman wrote:I have not touched any of the AE icons so go ahead and have a go at that.

I would like to see those get done.
To be consistent I would have to know which font Phlakes used. (It's not any of the original FTL fonts as far as I saw) But I would be happy to take care of that once I know.
Re: FTL Remastered
Posted: Tue May 27, 2014 9:14 am
by Russian Rockman
splette wrote:Russian Rockman wrote:I have not touched any of the AE icons so go ahead and have a go at that.

I would like to see those get done.
To be consistent I would have to know which font Phlakes used. (It's not any of the original FTL fonts as far as I saw) But I would be happy to take care of that once I know.
I re-did the "ENTIRE" UI before AE came out too, but I created my own font for it. What I think Phlakes did is just soften the edges of some of the vanilla letters. I don't think he created a whole new font. That means Stat Screen, Customization Screen, even tutorial.
For my font I tried to keep it as close to vanilla as possible. For example, I didn't like Phlakes' Ns. And I tried to make all the letters more similar in size so that it would look more futuristic.
You can see the font I used on the last couple pages of this thread. I have 4 different sizes of the font to fit any purpose. If Phlakes likes it you can just use that font.

What do you think about it?
Re: FTL Remastered
Posted: Sat Jun 07, 2014 6:23 am
by seven
What kind of help are you looking for?
Do you have an idea of when the next release will be? Looking forward to this, I love quality pixel art. <3
Re: FTL Remastered
Posted: Thu Jul 03, 2014 11:02 pm
by TheInnocentOne
Hello. I just stumbled across your mod, and I must say, it looks fantastic!

Really great work! It seems to have a bit of a bug for me though. For some reason, there are extra copies of the interior layout of each ship just kind of sitting off to the right/down from where the actual interior is. It's really a shame, because the work you've done is beautiful. I was just curious if anyone else has had this problem or if its just me. Also, I thought it might be due to a conflict between mods, so I turned all of the other mods off and the problem persisted, so I'm pretty sure it isnt due to a mod conflict.
Pics:
http://imgur.com/6pPVuSa,H87H7nu,YhY0NOt#0
Re: FTL Remastered
Posted: Tue Jul 08, 2014 12:18 am
by Phlakes
TheInnocentOne wrote:snip
That might be another Advanced Edition issue. I've gotten Russian Rockman's build and I'll be doing what I can to get an AE compatible version of the mod out soon.
Re: FTL Remastered
Posted: Tue Aug 26, 2014 8:42 pm
by mr8bitwaffles
VERY nice, I especially like the weapons. Keep it up, no matter how long it takes I can't wait to play the full release

Re: FTL Remastered
Posted: Tue Aug 26, 2014 9:36 pm
by Russian Rockman
mr8bitwaffles wrote:VERY nice, I especially like the weapons. Keep it up, no matter how long it takes I can't wait to play the full release


I don't really want to steal Phalke's thunder, but for anybody who just can't wait for a new version of FTL Remastered I made a Complete UI Overhaul in the Remastered style while also adding a lot of my own graphical improvements and those from several others.
Unlike the current Remastered version this mod is completely AE Compatible. I sent Phlakes everything I had worked on over a month ago it seems... But I'm not sure if he is even working on this still.
SOOOO.... If you want a Remastered-esque graphical mod check out my mod here:
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=25839
It might be what you're looking for.
NOTE: This mod does not include Phlakes weapons, drones, or ship reskins. Only his UI and some various other graphical improvements. However, if he gave me the OK I would gladly make a compatibility patch to include those as well.
All credit goes to Phlakes for being the first to attempt a graphical mod so grand.