I won't need luck where I'm going!slowriderxcorps wrote: Good luck out there.
sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
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Re: [MOD]The sM Polish Kit 1.022 (ft. Comp. Patch for CE 1.0
Well, thanks again corpsy!
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Re: [MOD]The sM Polish Kit 1.022 (ft. Comp. Patch for CE 1.0
Yo, CE 1.07 is up! New sector types and some things. Seems like almost that would conflict with what you do, just make sure the changes made to stations don't override the level-2 lower limit of door control systems, and take a look at the new augs if you want to change their name too.
- slowriderxcorps
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Re: [MOD]The sM Polish Kit 1.022 (ft. Comp. Patch for CE 1.0
Thanks to a healthy dosage of text-compare.com, the amount that had changed wasn't incredibly severe, though I had to look into the Event files just to figure out the difference between two of the new augments since they sort of do the same thing, but in different ways. The vast majority of the alterations from 1.069 to 1.07 is pretty much the whole spell-checking deal.
Regardless, patch has been updated to 1.07. Hopefully I got this right the first time around. Meanwhile, the tense wait for FTL:AE continues...
Regardless, patch has been updated to 1.07. Hopefully I got this right the first time around. Meanwhile, the tense wait for FTL:AE continues...
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Re: [MOD]The sM Polish Kit 1.022 (ft. Comp. Patch for CE 1.0
Thanks for the quick work! Though it seems like it'll be the typical cluster bomb of one CE version update after another to keep fixing little things. Don't force yourself to update sMPK every time if you feel like waiting til sleepy has finished polishing 1.07x, though I'd appreciate it since it would let me keep at on bugtracking (I can't play CE without sMPK after all).
BTW, did you look at whatever sleepy changed on the alternate starting ships' layout add-on? I'm not sure what it was.
BTW, did you look at whatever sleepy changed on the alternate starting ships' layout add-on? I'm not sure what it was.
- Sleeper Service
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Re: [MOD]The sM Polish Kit 1.022 (ft. Comp. Patch for CE 1.0
Stealth A and B both get to use the new scanner augments instead of their long range scanners. Stealth A had some drone parts added for that purpose. Federation B got it's weapon power increased, forgot to do that after the last change in it's load-out. Apart from that there might be some smaller changes that I forgot about...
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Re: [MOD]The sM Polish Kit 1.022 (ft. Comp. Patch for CE 1.0
Found a rebel fighter (cant remember if pirate) with lv1 door sytems. It was funny because the doors sytem room wa at the center but isolated from the rest of the ship to prevnt repairs on it, but wih only lv1 even that is pointless.
Last edited by Mr. Mister on Sun Dec 15, 2013 7:05 pm, edited 1 time in total.
- slowriderxcorps
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Re: [MOD]The sM Polish Kit 1.022 (ft. Comp. Patch for CE 1.0
I think I know which ship you're on about, the Rebel Laser Barge (or Assault in sMPK). That ship also has the weird ability to spawn an enemy crew member in that isolated room and be of no use whatsoever to the ship, from what I remember..Mr. Mister wrote:Found a rebel fighter (cant remember if pirate) with lv1 door sytems. It was funny because the doors sytem room wa at the center but isolated from the rest of the ship to prevnt repairs on it, but wih only lv1 even that is pointless.
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Re: [MOD]The sM Polish Kit 1.022 (ft. Comp. Patch for CE 1.0
Unless you have lv1 sensors and teleporter and choos to tp your spare hologram in there to take care of the doors for your boarding party. Totally hasn't happened.
It looks liie a way to extend the lifepan of the ship on boarding, subjecting you to mor fire. I don't disaproove.
Also;, you didn't give the starting dronrparts to Stealth A.
It looks liie a way to extend the lifepan of the ship on boarding, subjecting you to mor fire. I don't disaproove.
Also;, you didn't give the starting dronrparts to Stealth A.
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Re: [MOD]The sM Polish Kit 1.022 (ft. Comp. Patch for CE 1.0
Double posting because it's a rather big issue: you somehow maed the Hasta Beam's entry completely identical to the Mini Beam's (stats, text and image), save for the identifier.
- slowriderxcorps
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Re: [MOD]The sM Polish Kit 1.022 (ft. Comp. Patch for CE 1.0
I didn't catch that on the readthrough of the changes in the original CE Player Ships mod, that's now been fixed. As for the Hasta though, the difference between that and the Mini Beam is that it has an actual cost and is findable in-game compared to the standard Mini Beam. Also in stock CE, the Hasta has even less range than the Mini Beam.Mr. Mister wrote:Also;, you didn't give the starting dronrparts to Stealth A.