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Re: [SHIP/S] Star Trek Universe - Updated 14/03
Posted: Fri Mar 15, 2013 1:10 am
by speedoflight
Ops u were right, i didnt read your post carefully :p
I will try the explosions label, everything that could be modded is welcome. Thx for the tip. Anyways, how the graphics work? it is an animation, or it is just a static graphic ? do i need to create the animation as if it was a proyectile?
Yup, but still i really dont like the way the artillery weapon is presented, just like another beam but instead of placed in a weapon slot, used as a new system and the worst part, not able to modding it... i prefer to save space in the system ui and make other system adjustements.
About the cloaking, i cant make it available on all ships (the mod will be pointless, then) and the only solution is to make it available on the ships that needs it. But, the fact is, as u said, the ships that use cloak, they have it since the beginning, so there will be no problem on make cloak unavailable in stores. I still need to see if any ship will be not able to use for example, teleport, i dont think so. If teleport and drones are available on all ships, then i can freely get rid of the cloak in the stores. AGain, thx for the tips

Re: [SHIP/S] Star Trek Universe - Updated 14/03
Posted: Fri Mar 15, 2013 10:18 am
by Metzelmax
When you buy the shields on the bioships, it starts you with only one system power; the 2nd one has to be upgraded for 15 scrap... which is really annoying. If I managed to buy the shields, I wanna use them and not hope to get even more scrap.
Re: [SHIP/S] Star Trek Universe - Updated 14/03
Posted: Fri Mar 15, 2013 2:21 pm
by speedoflight
Metzelmax wrote:When you buy the shields on the bioships, it starts you with only one system power; the 2nd one has to be upgraded for 15 scrap... which is really annoying. If I managed to buy the shields, I wanna use them and not hope to get even more scrap.
I think since shields are not an usual system on species 8472, its fine just like it is, if u want to use shields, u still need to upgrade it, even if it cost only 15 scrap.. yup, its a bit annoying but its only 15 scrap... i dont think thats a problem
Well u want shields, then wait for the romulans, they have their strenght on shields (and cloak, but they cant fire without disturbing it, like the klingons).
Re: [SHIP/S] Star Trek Universe - Updated 14/03
Posted: Fri Mar 15, 2013 3:43 pm
by Metzelmax
Well ofc it's no big deal. It's just annoying. But still, after you have shields your like an unstoppable force for the rest of the game (as the B ship anyway). I still cant get over sector one with the A variant. I still think there should be at least 1 slug crew member on each ship. So you have the telepathic ability and you have some one that doesnt suck at repairing. Since Fires are spreading on the ships like mad.
Re: [SHIP/S] Star Trek Universe - Updated 14/03
Posted: Fri Mar 15, 2013 7:03 pm
by speedoflight
Trust me, the A variant is fine, i reached sector 2 with a lot of problems, but i did it. And once u have shields, the A variant sometimes is even better than B, if u use both bioperforators at once in the crew. The A variant should be a bit harder, but now its balanced as it should be. The problem is , until i create new people graphics, slug doesnt fit at all in a species 8472 ship. I dont see any more problem with fire than in other ships. And the layout of species 8472 ships makes air vent very effective. Wat u need to do is upgrade the doors systems. Its very important, some people will never look at that, but doors, are very important thing in any ship. Besides, u have the nano med bay, that makes the crew die slower in a fire. I really dont see the fire spreading an issue, not more than in others ships. In fact, in this case, fire spreading is less important than other ships, due to the augmentations of the ship. If u die too often cuz of fire, maybe u are doing something wrong.. i dint have any problem with fire, i died cuz i only had 2 shield points and i was fool enough to face a mid-boss at the beginning of the sector 2. The infinite space mod makes things harder and adds harder enemies, so if i can reach sector 2 using this mod, u probably will be able to reach even sector 3, and so on.
But, for testing, i will include a slug member in the next update (2 mantis + 1 slug), so u can tell me how things changed..
Re: [SHIP/S] Star Trek Universe - Updated 14/03
Posted: Fri Mar 15, 2013 7:11 pm
by DryEagle
Slugs would be a better fit since the Undine are meant to be telepathic... if you're feeling lazy to make crew graphics, just copy the mantis ones and recolour it (you can select the whole thing and recolour it using hue shift or somesuch) - take you 5 minutes and it would be fine. Then rename this to what the slug one is called. Voila, mantis-looking slugs.
Re: [SHIP/S] Star Trek Universe - Updated 14/03
Posted: Fri Mar 15, 2013 7:58 pm
by nataryeahbuddy
Hey speedoflight, I'll do events for this mod if you want. (to make it more star trekky, it's kinda funny when your in the bird of prey and you need to help fight giant spiders or you are confronted by a zoltan border patrol)
Just tell me what events you want implemented and what they should replace (e.g. what FTL vanilla event) and I can replace it with a star trek event!
Re: [SHIP/S] Star Trek Universe - Updated 14/03
Posted: Fri Mar 15, 2013 8:54 pm
by DryEagle
Hey now, giant spiders are no joke!
Re: [SHIP/S] Star Trek Universe - Updated 14/03
Posted: Sat Mar 16, 2013 2:10 am
by nataryeahbuddy
DryEagle wrote:Hey now, giant spiders are no joke!
ROFL
Re: [SHIP/S] Star Trek Universe - Updated 14/03
Posted: Sat Mar 16, 2013 2:41 am
by speedoflight
DryEagle wrote:Slugs would be a better fit since the Undine are meant to be telepathic... if you're feeling lazy to make crew graphics, just copy the mantis ones and recolour it (you can select the whole thing and recolour it using hue shift or somesuch) - take you 5 minutes and it would be fine. Then rename this to what the slug one is called. Voila, mantis-looking slugs.
I hate the "Undine" name that was invented by the creators of bc or sto, i cant remember, but the original name is species 8472.
Nah, anyways i added a slug member replacing 1 mantis, i hope now everybody is happy ^^ the crew graphics will come, but that will be the last thing (with the gib work) i do. If people are indifferent of the look of the crew, i will just replace mantis for slug, until i start with the crew graphics, but dont blame me after that and say species 8472 are not worms... lol.
