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Re: FTL Captain's Edition 1.066b
Posted: Fri Nov 08, 2013 11:12 am
by The Captain
Re: Healing Cluster Burst description - "deployes" should be "deploys" (2nd usage).
Re: FTL Captain's Edition 1.066b
Posted: Fri Nov 08, 2013 11:38 am
by Mr. Mister
Uhm... check this video, arounf 17:10.
http://www.youtube.com/watch?v=tc1s5Oi6fa8
A weaponless Mantis Boarder ship... without a teleport system.
Re: FTL Captain's Edition 1.066b
Posted: Fri Nov 08, 2013 12:07 pm
by kartoFlane
They did have a teleport system, just couldn't board you because of the Zoltan shield.
Re: FTL Captain's Edition 1.066b
Posted: Fri Nov 08, 2013 12:18 pm
by aaaaaa50
Re: FTL Captain's Edition 1.066b
Posted: Fri Nov 08, 2013 2:22 pm
by ArmedKevin117
Mr. Mister wrote:Already done. I've only had the opportunity to use it one time, and it confirmed me that it was a mantis inside (what you discover initially is that the pod is of mantis origin), confused and scared, albeit he couldn't give me more details.
It went furious when I opened it.
Regardless, that was probably one of the least likely outcomes, and there are others when the slug can voucech for the cooperativeness of the mantis, or at least confirm there's a human inside.
Oh. Guess I just never got it with a slug, then.
Re: FTL Captain's Edition 1.066b
Posted: Fri Nov 08, 2013 7:06 pm
by Mr. Mister
aaaaaa50 wrote:

You're just lacking an Engi to remotely reapir it, which sounds as the best option to me.
Re: FTL Captain's Edition 1.066b
Posted: Fri Nov 08, 2013 9:31 pm
by PaladinGreco
Mr. Mister wrote:Anywho: sleepy, seeing how you incorporated a (Mantis Ship) blue choice into most piracy events, would you consider including a (Federation Crruiser) or (Artillery Beam) blue choice into events with (Beam) blue choices, like the one where you find a pirate ship trapped in asteroids?
That would be an inventive use of the Vindicator Artillery Beam: saving pirates. XD
Also, for people posting images that are greater than the size of the post width limit, please use URL tags to link to them instead. It's better for a lot of reasons. Thanks.
Re: FTL Captain's Edition 1.066b
Posted: Sat Nov 09, 2013 2:16 am
by NewAgeOfPower
I was hoping to add BrotherShogo's ships to my enemies list; but he hasn't been on in months and my PM has been sitting in my outbox for over a month now. : [
Re: FTL Captain's Edition 1.066b
Posted: Sat Nov 09, 2013 5:45 am
by ArmedKevin117
Typo spot: In the event in Federation space where you're asked to attack Rebel ground forces, there's the blue option if you have a beam weapon. Relevant sentence reads: "The local Rebel command is turned into a dark pool of molten glass within minuits."
Minor typo, just pointing it out for you.
Re: FTL Captain's Edition 1.066b
Posted: Sun Nov 10, 2013 10:05 am
by Millennium
Hello, I installed the mod and I must say it's really great, but I have a single problem, if you call it that.
Since the mod adds and/or changes the name of sectors, I don't know which race they are controlled by just looking at the name. Is there any way to get around this? I'm trying to unlock vanilla ships but not knowing the sectors really hurts a lot, and I don't want to uninstall this awesome mod just because of that.
Thanks in advance.