Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Durandal
Posts: 5
Joined: Fri Jan 25, 2013 7:28 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Post by Durandal »

BrenTenkage wrote:What does this mean?
If I'm not mistaken, you simply need to go to the folder where the resource.dat gets unpacked to and delete the (probably hidden/read-only) file named Thumbs.db. It's a file that Windows generates when you browse to any folder with images.

For me the equivalent folder would be:
C:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light\resources\resource.dat-unpacked\img\ship
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BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Post by BrenTenkage »

Durandal wrote:
BrenTenkage wrote:What does this mean?
If I'm not mistaken, you simply need to go to the folder where the resource.dat gets unpacked to and delete the (probably hidden/read-only) file named Thumbs.db. It's a file that Windows generates when you browse to any folder with images.

For me the equivalent folder would be:
C:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light\resources\resource.dat-unpacked\img\ship
how would I find it? I can't pull it up.... *begins to tear up* I can't figure this out.... :evil: I"M SO ANGRY!
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Post by UltraMantis »

- Delete resource.dat-unpacked and data.dat-unpacked folders.
- Open the Control Panel and find Folder Options. In Info, look for an option to "hide extensions for known file types". Make sure the option is unchecked.
- In FTL/resources, delete data.dat and resource.dat.
- Rename data.dat.bak to data.dat rename resource.dat.bak to resource.dat
The game should now be vanilla FTL. Try patching a mod and see if it works.

if that doesnt cure the problem then:
- Unistall FTL.
- Copy your .ftl mods somewhere else first, then delete everything in the FTL folder manually. Where FTL was an empty folder must remain.
- Install FTL, and GMM.
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BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Post by BrenTenkage »

UltraMantis wrote:- Delete resource.dat-unpacked and data.dat-unpacked folders.
- Open the Control Panel and find Folder Options. In Info, look for an option to "hide extensions for known file types". Make sure the option is unchecked.
- In FTL/resources, delete data.dat and resource.dat.
- Rename data.dat.bak to data.dat rename resource.dat.bak to resource.dat
The game should now be vanilla FTL. Try patching a mod and see if it works.

if that doesnt cure the problem then:
- Unistall FTL.
- Copy your .ftl mods somewhere else first, then delete everything in the FTL folder manually. Where FTL was an empty folder must remain.
- Install FTL, and GMM.
*smiles* Thank you, I'm glad you helped me. Thanks
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
OneLastBattle
Posts: 5
Joined: Sun Feb 03, 2013 2:51 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Post by OneLastBattle »

Same problem as a lot of people. My FTL game is in the default Steam folder ( C: -> ProgramFiles(x86) -> Steam -> Apps -> common etc) so I don't have a damn clue.

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oliva
Posts: 1
Joined: Tue Feb 05, 2013 8:08 am

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Post by oliva »

Please add to the linux instructions that you will need python2.7 and tk to start this.
Maifa_Monkey
Posts: 10
Joined: Sat Jan 12, 2013 8:26 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Post by Maifa_Monkey »

grognaks mod manager works fine but when i enter the game to try out the mods none of the mods are working , and i dont know if this is relevant but when ever modmanager is finished patching mods along with the "start ftl now " message a blank window pops up that has tk as its title and blank inside any help?
Rainseeker
Posts: 6
Joined: Tue Jan 29, 2013 9:46 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Post by Rainseeker »

Can someone forward this to the devs? They should know that their modding community is unable to use mods currently.
boa13
Posts: 808
Joined: Mon Sep 17, 2012 11:42 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Post by boa13 »

The devs (who wrote the game) do not support the mods other than by having created these sub-forums so that the community can work together and support itself.

Also, even though the Mod Manager is obviously a difficult thing to install (I have never tried it myself :)), many users are currently installing, using, de-installing mods without issues. So, the modding community is certainly able to use mods currently.
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UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Post by UltraMantis »

Rainseeker wrote:Can someone forward this to the devs? They should know that their modding community is unable to use mods currently.
Not true. I have no idea why you cannot use GMM. I can only offer the following advice:

- Make sure you are playing the latest version of FTL 1.03.1
- Use the latest version of GMM.
- Read the first post of this thread and the instruction for installing GMM very carefully.
- (optional) Make a copy of FTL (Copy the game folder, call it FTLm) and install GMM there. This keeps your main files safe and makes it possible to use it as a backup in case of fuckups. This will not work with the steam version though. Your profile and saved games are kept separately and you cannot have more than one profile, so playing the modded game or normal FTL will both use the same profile.

You're not dumb if you're doing stuff wrong. I goofed it the first try.
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