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Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Posted: Mon Jan 28, 2013 7:46 pm
by ObsidianAce
i try to add the'.ftl' to the and of my mods but it ands up as

[filename].ftl.zip

any help on how to make it a proper .ftl?

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Posted: Tue Jan 29, 2013 9:48 pm
by Rainseeker
Thanks for the mod manager, Gronak! I'm having trouble downloading the latest one from MediaFire. Would you mind posting it to a secondary download source?

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Posted: Wed Jan 30, 2013 7:20 pm
by Rainseeker
Got it.

But I have a bug report now: After I patch FTL using Grognak's, the game begins to glitch graphically. It first occurs in the ship naming portion of the new game screen, but it also happens during battle. I'm using Steam and I have already tried verifying the game integrity. It's fine. I'm only trying to use one mod right now, and that's the one that stops the advancement of the rebel fleet.

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Posted: Thu Jan 31, 2013 12:11 pm
by giladpellaeon
I'm having the same issue as Rainseeker.

Whenever I can see a room that is being opened to vacuum, it drops a "shadow" over everything to the right of it and below it.

The cursor flickers and becomes a black square during battles.

The ship names in the ship-select screen are being distorted.

[EDIT] Oh! Forgot those two issues/bugs:
The "Enemy FTL charging" and "Jump imminent" notices don't show up.
The striped "no air" markers don't show up.[/EDIT]

Using GMM 1.5 and FTL 1.031 (Purchased via this site, not Steam).

It also seems that the "Scrap advantage" mod isn't working and that I can't uninstall mods. Whenver I de-select all mods and then start GMM again, they're still all selected as "installed".

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Posted: Thu Jan 31, 2013 5:40 pm
by Rainseeker
Yes, those are the exact same bugs as me. I had to physically remove the mods from the folder, and... this is crazy... I had to repeatedly launch and close the program, and each time it removed only one of the mods that were removed from the folder, until I got to the last mod, which was the mod I wanted.

EDIT:

Also, the boarding drones are black boxes.

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Posted: Fri Feb 01, 2013 6:26 pm
by Boziah
Okay, umm I feel I'm probably the only one here with this problem and it makes me feel reeaaly noob-y but, how do i fricking open the GMM?! Thanks :P

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Posted: Sat Feb 02, 2013 2:52 am
by kerry519
Hey guys, I'm trying to get the mod manager working, I've followed all the guides, watched the video, but still cannot get it to work! Whenever I attempt to patch something I get this:

Unpacking data.dat...
Unpacking resource.dat...
Traceback (most recent call last):
File "/Users/Kerry/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/FTL.app/Contents/main.py", line 527, in <module>
unpackdat("resource.dat")
File "/Users/Kerry/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/FTL.app/Contents/main.py", line 396, in unpackdat
unpacker = du(open(datafile, "rb"))
File "/Users/Kerry/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/FTL.app/Contents/ftldat.py", line 81, in __init__
self._read_index()
File "/Users/Kerry/Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light/FTL.app/Contents/ftldat.py", line 92, in _read_index
size, l_filename = struct.unpack('<LL', self.f.read(8))
struct.error: unpack requires a string argument of length 8
logout


[Process completed]

Running Mac 10.8.2, Python 2.7.3, Steam version of FTL.
Any ideas?

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Posted: Sat Feb 02, 2013 7:53 pm
by BrenTenkage
What does this mean?
2-2-2013 11-49-13 AM.png
I can use any mods, even ones I used in the past, I thought it was someone elses mod that was causing this, but I did some looking into it, no mods I use work

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Posted: Sun Feb 03, 2013 3:55 am
by Rainseeker
Is Grognak still supporting this? We haven't heard from him yet.

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

Posted: Sun Feb 03, 2013 6:24 am
by BrenTenkage
:evil: guess no one cares that I can't make any more lets plays. I really could use the help