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Re: FTL Captain's Edition 1.065e
Posted: Mon Nov 04, 2013 2:50 am
by ArmedKevin117
Sleeper Service wrote:ArmedKevin117 wrote:I keep seeing instances of [TYPE OF TEXT THAT SHOULD GO HERE] instead of event text. For example, on my last playthrough I got a teleport jammer, and a lot of the time that I used it it would just say something like [CE_TELEPORT_JAMMER_PREFIGHT_TEXT]. Is that a bug, or is it just a product of this not being "complete"?
Uh can you specify in which events that happened? I'm fairly sure that textlist is correctly assigned, so the problem might be in your mod file. Maybe consider downloading the mod again and try reinstalling it.
It's happened on a lot of them, over several different downloads. I don't remember all of them, but I'll start writing down when it happens and posting it for you.
Re: FTL Captain's Edition 1.066
Posted: Mon Nov 04, 2013 5:36 am
by Nider_01
Enemy fire bomb graphic did not fixed

Re: FTL Captain's Edition 1.066b
Posted: Mon Nov 04, 2013 12:37 pm
by Sleeper Service
Ok turns out I was checking the wrong anim altogether. Guess it works now (with UI prompt: Warning - Fire Hazard)
Does anyone else get this text errors in the current versions?
1.066b
-Another attempt to fix the enemy fire bomb...
-All defence drones now have their reload time mentioned in their description
Re: FTL Captain's Edition 1.066b
Posted: Mon Nov 04, 2013 1:03 pm
by Delphi
I´m getting a crash after the initial loading screen with 1.066b.
It´s titled Microsoft Visual C++ Runtime Library:
This application has requested the runtime to terminate it in an unusual way.
Version 1.066 is still working fine, I´m sticking with it for the time being.
OS is Windows 7 64 bit, Mod is installed by Slipstream MM 1.4. FTL Version 1.033
Edit: Problem fixed

Re: FTL Captain's Edition 1.066b
Posted: Mon Nov 04, 2013 6:50 pm
by Mr. Mister
Can confirm, Sleepy broke it. Again.
Re: FTL Captain's Edition 1.066b
Posted: Mon Nov 04, 2013 6:56 pm
by Sleeper Service
I apollogize once more. Fixed that and uploaded the file again, it should work now.
Re: FTL Captain's Edition 1.066b
Posted: Wed Nov 06, 2013 1:21 am
by Reaper2507
Great Mod love it!
just a simple question why is the "old laser" Dualshot 1Energy sooo damn strong.. honestly i would name it one of the best Weapons in the game..
Re: FTL Captain's Edition 1.066b
Posted: Wed Nov 06, 2013 1:38 am
by Sleeper Service
Yeah that thing is kind of a relict from the early times of the mod. Will be changed at some point.
Re: FTL Captain's Edition 1.066b
Posted: Wed Nov 06, 2013 6:19 am
by abyssion425
Wha?
but I don't have a slug on board though...
event involved a flushed rebel soldier and i picked option 2.
Re: FTL Captain's Edition 1.066b
Posted: Wed Nov 06, 2013 6:23 am
by NewAgeOfPower
abyssion425 wrote:
but I don't have a slug on board though...
event involved a flushed rebel soldier and i picked option 2.
I just imagined if the Slug was the traitor... and then you had the blue event using a slug... He's telling you not to trust him
