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Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Wed Jan 17, 2018 8:33 am
by Jumbocarrot0
Captain Trek wrote:So my Steam copy of FTL just updated and upon re-patching CE (I got back into CE recently because I had the idea of trying to beat Hard Mode with every ship. So far it's not going very well as you might imagine), this happened:

https://imgur.com/a/QsXl5

Any idea how to fix this? I tried re-patching again to no avail.
Looks like you've been living under a small rock. FTL recently updated to V1.6, making several changes with game data and resources, like the ship and spanner button, that, unfortunately, will break mods including Captains Edition. Fortunately, a man named FearTheBlaziken made a patch to fix these things and improve the trading system so you can't destroy the universe. This patch is also featured on the front page of this thread, or if you like here:

Captains Edition patch for V 1.6.2, should work with any version of 1.6

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Wed Jan 17, 2018 1:20 pm
by Sleeper Service
Main CE isn't updated for FTL 1.6.x yet. There is an unofficial patch on the front page that supposedly fixes some issues, but I haven't tested it myself. The fleet pursuit bug might be fixed by using the Extended Fleet Pursuit Indicator mod alongside CE. That mod has been update for the current FTL version (needs to be loaded after CE to work).

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Wed Jan 17, 2018 8:37 pm
by Estel
Apparently, the unofficial patch still result in CE's trading system being broken (goods sold for wrong price, not matching what is shown on screen).

Any chances you are/will be working on official (tm) compatibility of main CE with the new things? Asking, as I know you have other projects going on...

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Wed Jan 17, 2018 8:52 pm
by Sleeper Service
I started working on an update for main CE to make it compatible with FTL 1.6.x, but it might still take a few weeks to get it done.

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Thu Jan 18, 2018 2:49 am
by FearTheBlaziken
THIS LINK WILL NO LONGER WORK PROPERLY ON THE CURRENT VERSION OF CE, AS ITS PATCHES HAVE BEEN IMPLEMENTED, THE LINK HAS BEEN REMOVED

I realised I've made a few errors in my 1.6 patches for CE. And after having an idea to fix the sell prices of trade items, I've updated my patches to properly work with 1.6 as well as solve a few issues with CE prior to the update. Sleeper, I recommend that you adapt the CE code mod to these patches rather than the previous version.

YOU MUST DELETE THE "fonts" FOLDER IN YOUR CE RESOURCE PACK IN ORDER FOR THE NEW FONT TO WORK.
DO THIS BY OPENING THE MOD USING 7ZIP OR RENAMING ".ftl" TO ".zip" AND REVERTING ONCE DELETED.

Download my CE patches for 1.6 here.

Note: If the Heavy Laser I Drone shows as a yellow triangle, I accidentally left code to make it look like the Insurrection equivalent. Re-download the patch if this happened to you.

Code: Select all

Changelog:
* Replaced the "[Please sell the item, or you'll break the universe]" event with the remove tag to remove the trade item sold and grant the sell price.
* The Rebel Fleet will no longer summon non-elite Rebel ships after re-entering a beacon where you defeated a ship.
	* The ASB combat augment now has the standard fail chance in a fleet-controlled beacon and will properly take 1 power if successful.
* The Quest trigger after defeating the Purple Tentacles flagship was fixed. (Duplicate ship tags)
* Hazard icons and warnings have been altered to properly fit the HUD during Phase 3.
* Extended Pursuit Indicator x2 has been implemented by default.
* Diplomatic Immunity can no longer be achieved using the socialising system.
* sMPK's 1.6 font has been added to retain the smaller weapons font, and titles have been edited to properly suit the smaller font.
* All "Energy" ships have been renamed to "Zoltan" ships.
* Fixed the Red-Tail's cloak (Kestrel B).
* CE's contributors are now properly credited in the Victory/Title credits. (in "text_misc.xml" and "credits.txt")
* Reverted Sector 8's title to vanilla. ("The Final Battle" to "The Last Stand")
* Added the removed weapon/explosion sounds required by CE equipment. (Thanks "mr_easy_money" for catching this issue)

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Sat Jan 20, 2018 11:27 am
by Void_Horizons
Hey,
I was wondering if the basic downloads for CE have been uploaded to any other file sharing site other than MediaFire? Sorry, just asking because I really want to play this mod again but Vodafone Broadband is horrendous and no matter the settings it still seems to prevent access to MediaFire, thanks

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Sun Jan 21, 2018 12:26 pm
by 4n4
Void_Horizons wrote:Hey,
I was wondering if the basic downloads for CE have been uploaded to any other file sharing site other than MediaFire? Sorry, just asking because I really want to play this mod again but Vodafone Broadband is horrendous and no matter the settings it still seems to prevent access to MediaFire, thanks
Mega would be a tolerable alternative, a .torrent containing all the mod files preferable.

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Sun Jan 21, 2018 1:15 pm
by Sleeper Service
This mega? Costs money (I'm poor lol) and has transfer limits. I'm using media-fire since that has neither fees nor transfer limits, but I'm open for suggestions that match those criteria. Torrent might happen once there is a new stable release.

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Sun Jan 21, 2018 1:20 pm
by 4n4
Torrent preferably, because it does it's own hashing on the files, making it almost impossible that the files are corrupt. Mediafire can and does corrupt the transfer sometimes.

Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301

Posted: Sun Jan 21, 2018 1:25 pm
by Sleeper Service
Yep it isn't optimal, I just can't grantee that the torrents are seeded all the time.

@FearTheBlaziken: Just to be sure, can I go ahead with integrating your patch into main CE? You'd be duly credited.