Re: FTL Captain's Edition 1.065e
Posted: Sat Nov 02, 2013 2:49 am
I haven't run into any super powered vanilla enemies in a long time. I think back in 1.052?
@ Reaper2507 : It is possible to unlock any and all ships in Captain's Edition. I got the Slug Cruiser after installing the mod, and I've been to the Hidden Sector thrice since (I already had the Crystal Cruiser). I also recruited a Crystal Crewman earlier today. No cheating is necessary. :'D
@ Sleeper Service : Suggestion: Make the production augments into a menu system of choices. For example, select the augment at an empty beacon, which then takes you to a new dialogue box that asks you how much scrap you would like to expend using the augment, which in turn also produces different amounts of the item in question. Think of it as a reverse vendor encounter, where they trade fuel for scrap, scrap for missiles, or scrap for drones. That may fix the problem you are having with finding the right balance of output to input.
Also, boo on any of the production augments having a failure chance (Holograms). If there's one thing I've learned over the years, it is that Korean MMO mechanics are terrible. Paying the RNG tax is the reason I know better than to play the lottery or RO. Please, just jack up the price of using the augments instead. A lot. I'll take expensive but dependable over inexpensive but unreliable. Heck, I'd even suggest making use of the sub menu idea above to take the expensive route for a guaranteed AI Avatar, or the cheap route to play the lottery for one.
@ Reaper2507 : It is possible to unlock any and all ships in Captain's Edition. I got the Slug Cruiser after installing the mod, and I've been to the Hidden Sector thrice since (I already had the Crystal Cruiser). I also recruited a Crystal Crewman earlier today. No cheating is necessary. :'D
@ Sleeper Service : Suggestion: Make the production augments into a menu system of choices. For example, select the augment at an empty beacon, which then takes you to a new dialogue box that asks you how much scrap you would like to expend using the augment, which in turn also produces different amounts of the item in question. Think of it as a reverse vendor encounter, where they trade fuel for scrap, scrap for missiles, or scrap for drones. That may fix the problem you are having with finding the right balance of output to input.
Also, boo on any of the production augments having a failure chance (Holograms). If there's one thing I've learned over the years, it is that Korean MMO mechanics are terrible. Paying the RNG tax is the reason I know better than to play the lottery or RO. Please, just jack up the price of using the augments instead. A lot. I'll take expensive but dependable over inexpensive but unreliable. Heck, I'd even suggest making use of the sub menu idea above to take the expensive route for a guaranteed AI Avatar, or the cheap route to play the lottery for one.