Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)
Posted: Mon Dec 31, 2012 11:19 pm
Is there a way to confirm the game was patched? I hit the patch button and the window closes, yet I do not have more scrap when starting the game.
Official Forum for FTL: Faster Than Light and Into the Breach
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Do you use a Mac?arriflex wrote:Is there a way to confirm the game was patched? I hit the patch button and the window closes, yet I do not have more scrap when starting the game.
Ok. When you open GMM, after you install, the window will disappear. Even though that happens, all of the other windows remain. Do not exit out of terminal, and exit out of the window called tk. After a few moments, terminal will do a few things and after a while it will finally say "All mods successfully patched" or something like that. Then the mods should work.arriflex wrote:Yes
In theory it should work. Since you are using OS X 10.5, I assume that you are using a PowerPC Mac.W1LL14M wrote:Could someone tell me if it's possible to run this on Mac 10.5? If so I could really use a guide or a video or something. Thanks.
If it helps you any more I use a Mac OS X 10.7.5 and I run FTL on Steam.Vincam195 wrote:I had tried that and it didn't do anything. I deleted those and then used GMM. The files mentioned were made again and FTL stayed the same. One thing I did notice, though was that I tried deselecting all of the mods, hoping that uninstalling them would help, but all of the mods stayed installed when I launched FTL again.Kieve wrote:This should fix you right up, Vincam.Vincam195 wrote:I've had a problem. Whenever I install a mod, some of the Options Menu GUI disappears and some of the text becomes smaller and is unaligned. Could someone help me?
EDIT: Another thing. It seems as if when I do install the mods, FTL downgrades (maybe because of what Splette said). Two things that hinted at this was that when O2 ran out in a room, the floor didn't have stripes through them, but also didn't have the orange walls around it. The other thing is that the "enemy powering FTL" text didn't appear when the enemy was powering it's FTL drive. Just letting you know to see if that helps.
Code: Select all
F:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light>modman
F:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light
Unpacking data.dat...
Unpacking resource.dat...
Installing Beginning Scrap Advantage.ftl
- Merging data folder
Installing Better Planets and Backgrounds_v1.3.ftl
- Merging data folder
- Merging img folder
Installing KRS Obsidian Cruiser v.1.2.2.ftl
- Merging audio folder
- Merging data folder
- Merging img folder
- WARNING: Unsupported folder KRS Obsidian Cruiser Readme.txt
Repacking data.dat
Listing files to pack ...
Create datfile ...
Packing ...
Repacking resource.dat
Listing files to pack ...
Create datfile ...
Packing ...
F:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light>
You probably have one mod that is overwriting another. Try moving your mods around in the modorder.txt file. I noticed that all the mods I wanted to use were indeed getting installed, but some mods replaced the "splash" screen of the game, and made it seems like no mods were getting installed. It was not until I played the game that I noticed the mod changes.Chillosophy wrote:I've read through a lot of pages in this thread, but can't figure out how to make the mod manager work.
What am I missing? The Obsidian Cruiser should replace The Vortex. Aside from that no starting cash or new backgrounds.