Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]
Posted: Sat Oct 22, 2016 12:34 am
There are 5 different possible bugs here, which I found over the course of recently going back and playing FTL: Insurrection and then wondering why I ever left it...
1. There seems to be a slight/possible grammar issue with the tip for the Rail Driver:

Looking at the tip of the Rail Driver it states that the "weapon system possesses stronger ... capability than Pierce Lasers, but have only a modest damage..." Looks like "have" should be changed to "has" since weapon system is singular.
2. EDIT: also, there is a slight misspelling in the SMM description for Roulette mode:
"...some possible loadouts will be unplayable. In such a scenario, it is probably best to reroll the setup by reseleting the ship."
where "reseleting" should be "reselecting" with a 'c'
3. EDIT2: I noticed that there isn't any mention of changes to stun duration in the weapon tip. For example, the Salvaged Heavy Stunner changes stun duration from 10 s to 7 s since it is salvaged:

4. EDIT3: Also, I noticed that when in the equipment screen sometimes you can see the weapon tip, sometimes not, sometimes only for 1 of the weapon slots, other times not at all... Any idea why this happens?
5. EDIT4: Healing Energy Burst uses missiles???

Aren't the energy weapons specifically designated as Energy because they do not use missiles? Then how come this one does use missiles? I would look at the tip info if I could, but like I said, sometimes it just does not pop up...
1. There seems to be a slight/possible grammar issue with the tip for the Rail Driver:

Looking at the tip of the Rail Driver it states that the "weapon system possesses stronger ... capability than Pierce Lasers, but have only a modest damage..." Looks like "have" should be changed to "has" since weapon system is singular.
2. EDIT: also, there is a slight misspelling in the SMM description for Roulette mode:
"...some possible loadouts will be unplayable. In such a scenario, it is probably best to reroll the setup by reseleting the ship."
where "reseleting" should be "reselecting" with a 'c'
3. EDIT2: I noticed that there isn't any mention of changes to stun duration in the weapon tip. For example, the Salvaged Heavy Stunner changes stun duration from 10 s to 7 s since it is salvaged:

4. EDIT3: Also, I noticed that when in the equipment screen sometimes you can see the weapon tip, sometimes not, sometimes only for 1 of the weapon slots, other times not at all... Any idea why this happens?
5. EDIT4: Healing Energy Burst uses missiles???

Aren't the energy weapons specifically designated as Energy because they do not use missiles? Then how come this one does use missiles? I would look at the tip info if I could, but like I said, sometimes it just does not pop up...