Sleeper Service wrote:Hm, odd. Just a hunch but you could try without the Generic Sector Names Patch and see if it works then. Please report whether that fixes the crash. If you want to salvage the run you could decide not to go to the crystal sector I guess. I'll look into it some more, but as far as I can tell the sector works... Infinite music compatibility patch should not cause problems though.
Removed Sector Names; FTL won't load at all now. Downloaded a Profile/savegame editor (
FTL Editor V25) to see if I could find anything that could be tweaked to let me resume playing where I left off and still get the Crystal_Home beacon working. No dice yet.
This was in the Generic Sector Names patch regarding the Crystal Homeworld:
sector_data.xml.append
<mod:findName type="sectorDescription" name="CRYSTAL_HOME">
<mod-overwrite:nameList>
<name>Hidden Crystal Worlds</name>
</mod-overwrite:nameList>
</mod:findName>
EDIT: This seems to be the sector info from the saved game:
Sector Tree Breadcrumbs...
T,T,F,F,T,F,F,F,T,F,F,F,T,F,F,F,F,F,F,F
Sector Beacons...
BeaconId: 0
Visit Count: 0
Seen: true
Enemy Present: false
Fleets Present: Rebel
Under Attack: false
,
BeaconId: 1
Visit Count: 1
Bkg Starscape: stars/z_bg_stars1.png
Bkg Sprite: stars/bg_planet_hyperspace_2.png
Bkg Sprite Position: 45,218
Bkg Sprite Rotation: 180
Seen: true
Enemy Present: false
Fleets Present: Rebel
Under Attack: false
,
BeaconId: 2
Visit Count: 1
Bkg Starscape: stars/z_bg_hubble_43.png
Bkg Sprite: stars/planet_brown.png
Bkg Sprite Position: 486,148
Bkg Sprite Rotation: 0
Seen: true
Enemy Present: false
Fleets Present: Rebel
Under Attack: false
,
BeaconId: 3
Visit Count: 1
Bkg Starscape: stars/z_bg_nebula12.png
Bkg Sprite: stars/z_X.01.planet_rocky_red_blue.png
Bkg Sprite Position: 303, 24
Bkg Sprite Rotation: 0
Seen: true
Enemy Present: false
Fleets Present: Rebel
Under Attack: false
,
BeaconId: 4
Visit Count: 0
Seen: true
Enemy Present: false
Fleets Present: Rebel
Under Attack: false
,
BeaconId: 5
Visit Count: 1
Bkg Starscape: stars/z_X.01.bg_nebula_01.png
Bkg Sprite: stars/z_planet_techmoon.png
Bkg Sprite Position: 252,116
Bkg Sprite Rotation: 180
Seen: true
Enemy Present: false
Fleets Present: Rebel
Under Attack: false
,
BeaconId: 6
Visit Count: 1
Bkg Starscape: stars/z_bg_nebula4.png
Bkg Sprite: stars/z_X.01.planet_rocky_red.png
Bkg Sprite Position: 389,183
Bkg Sprite Rotation: 180
Seen: true
Enemy Present: false
Fleets Present: Rebel
Under Attack: false
,
BeaconId: 7
Visit Count: 0
Seen: false
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 8
Visit Count: 0
Seen: false
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 9
Visit Count: 1
Bkg Starscape: stars/bg_nebula_acid_warning_2.png
Bkg Sprite: NONE
Bkg Sprite Position: 0, 0
Bkg Sprite Rotation: 0
Seen: true
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 10
Visit Count: 1
Bkg Starscape: stars/z_bg_nebula6.png
Bkg Sprite: stars/planet_gas_yellow.png
Bkg Sprite Position: 747,153
Bkg Sprite Rotation: 180
Seen: true
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 11
Visit Count: 0
Seen: false
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 12
Visit Count: 0
Seen: true
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 13
Visit Count: 0
Seen: true
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 14
Visit Count: 1
Bkg Starscape: stars/z_bg_hubble_25.png
Bkg Sprite: stars/planet_red.png
Bkg Sprite Position: 473, 25
Bkg Sprite Rotation: 0
Seen: true
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 15
Visit Count: 0
Seen: false
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 16
Visit Count: 0
Seen: false
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 17
Visit Count: 0
Seen: true
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 18
Visit Count: 0
Seen: true
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 19
Visit Count: 0
Seen: false
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 20
Visit Count: 0
Seen: false
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 21
Visit Count: 0
Seen: false
Enemy Present: false
Fleets Present: None
Under Attack: false
,
BeaconId: 22
Visit Count: 0
Seen: false
Enemy Present: false
Fleets Present: None
Under Attack: false
Quests...
QuestEventId: ROCK_CRYSTAL_BEACON, BeaconId: 18
Next Sector Quests...
Mu?: 1
Current Encounter...
Ship Event Seed: 8641
Surrender Event: SQUAT_PIRATE_MERCENARY surrender 9576
Escape Event:
Destroyed Event: SQUAT_PIRATE_MERCENARY destroyed 9581
Dead Crew Event: SQUAT_PIRATE_MERCENARY dead crew 9580
Got Away Event:
Last Event: SQUAT_PIRATE_MERCENARY surrender 9576
EDIT2: Never mind all of that, silly me forgot Steam had been running in the tray when I hibernated (I think?) Closed and restarted Steam, launched FTL, and with the Generic Sector Names mod removed, I was able to jump to the Crystal Sector successfully. Thanks!! 