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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Wed May 25, 2016 1:01 pm
by TheDerpyPotatoe
Hello there, I have just started "making" custom ships using superluminal, and I have a question. Is there any way to rotate a enemy ship to make it a player controlled ship. Thx for any answer. :?:

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Wed May 25, 2016 2:18 pm
by kartoFlane
Nope. If you want to rotate the ship graphic, you'll have to do so in a graphics editing software (Photoshop, GIMP, Paint.NET...), or an image viewer (if it has such a capability -- most modern ones should).
Rotating the room layout isn't possible either -- you'll have to do that manually.

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Wed May 25, 2016 9:18 pm
by TheDerpyPotatoe
kartoFlane wrote:Nope. If you want to rotate the ship graphic, you'll have to do so in a graphics editing software (Photoshop, GIMP, Paint.NET...), or an image viewer (if it has such a capability -- most modern ones should).
Rotating the room layout isn't possible either -- you'll have to do that manually.
In that case where do I acces the images for the ships and their gibs, cloaks etc?

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Wed May 25, 2016 10:02 pm
by stylesrj
TheDerpyPotatoe wrote:
In that case where do I acces the images for the ships and their gibs, cloaks etc?
You should unpack your FTL files.

Then search under img/ship/ for player ships, ship_glows and ship_noglows for enemy ships and ship/interior for interior images.

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Thu May 26, 2016 12:14 am
by TheDerpyPotatoe
stylesrj wrote:
TheDerpyPotatoe wrote:
In that case where do I acces the images for the ships and their gibs, cloaks etc?
You should unpack your FTL files.

Then search under img/ship/ for player ships, ship_glows and ship_noglows for enemy ships and ship/interior for interior images.
Alright, I did that, I tried rotating the ship I wanted. But when I chose the hull I rotated it wasn't rotated? What am I doing wrong?

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Thu May 26, 2016 12:54 am
by stylesrj
Where did you save the rotated hull? Because that's where you need to look
Because there two options. One leads to the data.resource files (if you don't see Windows Explorer, then that's data.resource files), the other leads to where you saved stuff.

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Thu May 26, 2016 1:00 am
by TheDerpyPotatoe
stylesrj wrote:Where did you save the rotated hull? Because that's where you need to look
Because there two options. One leads to the data.resource files (if you don't see Windows Explorer, then that's data.resource files), the other leads to where you saved stuff.
Found it, thx for the help. I hope to upload one if the ships I have made in the next couple of days.

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Thu May 26, 2016 2:21 am
by TheDerpyPotatoe
TheDerpyPotatoe wrote:
stylesrj wrote:Where did you save the rotated hull? Because that's where you need to look
Because there two options. One leads to the data.resource files (if you don't see Windows Explorer, then that's data.resource files), the other leads to where you saved stuff.
Found it, thx for the help. I hope to upload one if the ships I have made in the next couple of days.
In fact I just finished making 2 ships that are rather balanced compared to some of the other ships on the working mods subject. I will post some pictures sometime soon.

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Fri Jun 03, 2016 1:06 am
by Portaller
I seem to be having a similar problem to Jesterdesu. My game is just crashing when I select my ship. Did I do something wrong or did I encounter the bug where Superluminal just crashes the game for no reason? Here's the .FTL.

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Posted: Fri Jun 03, 2016 9:12 am
by kartoFlane
Looks like the huge 1x6 room is the culprit; replacing it with two 1x3 rooms fixed the issue.
Despite the fact that the editor does allow you to create rooms of any size, generally you should still stick to the usual 1x2/2x1/2x2 set of sizes, since that's what FTL has been created in mind with (bigger rooms also don't quite render correctly).