FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Artamba
Posts: 33
Joined: Wed Sep 26, 2012 1:25 pm

Re: FTL Captain's Edition 1.278/Inf 1.267/EL 1.275

Post by Artamba »

Patching failed: org.jdom2.JDOMException: While processing "FTL Captains Edition 1.278.ftl:data/events.xml.append (wrapped)", strict parsing failed, then sloppy parsing failed: Error on line 756: At line 756, column 1: Unexpected characters.

What does this mean? Does this indicate that someone may have made a mistake in the codings textings n' such? (this happened when I tried to patch in slipstream :3

Also, 'Hugh' is a name! So when people are saying things like "Hugh? You dare refuse me?" it sounds very silly :P It's like the word 'Though'. It doesn't sound like tho-uh like it might seem it should. English is stupid :P

So 'Hugh?' should be 'huh?' :P
Lightwavers
Posts: 29
Joined: Thu Aug 06, 2015 4:45 am

Re: FTL Captain's Edition 1.278/Inf 1.267/EL 1.275

Post by Lightwavers »

I also got:

Patching failed: org.jdom2.JDOMException: While processing "FTL Captains Edition 1.278.ftl:data/events.xml.append (wrapped)", strict parsing failed, then sloppy parsing failed: Error on line 756: At line 756, column 1: Unexpected characters.

When attempting to use the new patch, thinking it would let me continue my save that had a path blocked by a crash nebula. Nope. Is there a way to install the earlier version of CE so that I can actually play? I stupidly deleted the 1.277b version...
Artamba
Posts: 33
Joined: Wed Sep 26, 2012 1:25 pm

Re: FTL Captain's Edition 1.278/Inf 1.267/EL 1.275

Post by Artamba »

Lightwavers wrote:I also got:

Patching failed: org.jdom2.JDOMException: While processing "FTL Captains Edition 1.278.ftl:data/events.xml.append (wrapped)", strict parsing failed, then sloppy parsing failed: Error on line 756: At line 756, column 1: Unexpected characters.

When attempting to use the new patch, thinking it would let me continue my save that had a path blocked by a crash nebula. Nope. Is there a way to install the earlier version of CE so that I can actually play? I stupidly deleted the 1.277b version...
Try this http://www.mediafire.com/download/5a1xa ... 1.277b.ftl
Lightwavers
Posts: 29
Joined: Thu Aug 06, 2015 4:45 am

Re: FTL Captain's Edition 1.278/Inf 1.267/EL 1.275

Post by Lightwavers »

Thanks! :)
Never deleting old mods until I am sure the new one works from now on.

A question: How would one go about changing the mod files to something editable, and then back? I tried converting it to XML through the command line and through changing the file extension to .xml (not sure if this is right, I'm a noob at this), and those didn't work.
Skop
Posts: 1
Joined: Sun Aug 09, 2015 5:22 am

Re: FTL Captain's Edition 1.278/Inf 1.267/EL 1.275

Post by Skop »

http://puu.sh/juJjw/9372401a0a.jpg Hi. I found a spelling error in an encounter. The sector is mining fleet "Liberation"
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: FTL Captain's Edition 1.278/Inf 1.267/EL 1.275

Post by stylesrj »

Line 756 in events.xml.

Code: Select all

<<<<<<< HEAD
		<text>The weapon platform reports it problems locking onto the enemy. You navigate too close to your opponent; if the ASB fires, it might hit your ship as well.</text>
=======
		<text>The weapon platform reports it has problems locking onto the enemy. You navigate to close to your opponent; if the ASB fires, it might hit your ship as well.</text>
>>>>>>> f0f033e... more spelling and grammar fixes for blueprints, dlcEvents, events,
Unexpected characters. Once those are removed however, CE works fine.
Artamba
Posts: 33
Joined: Wed Sep 26, 2012 1:25 pm

Re: FTL Captain's Edition 1.278/Inf 1.267/EL 1.275

Post by Artamba »

stylesrj wrote:Line 756 in events.xml.

Code: Select all

<<<<<<< HEAD
		<text>The weapon platform reports it problems locking onto the enemy. You navigate too close to your opponent; if the ASB fires, it might hit your ship as well.</text>
=======
		<text>The weapon platform reports it has problems locking onto the enemy. You navigate to close to your opponent; if the ASB fires, it might hit your ship as well.</text>
>>>>>>> f0f033e... more spelling and grammar fixes for blueprints, dlcEvents, events,
Unexpected characters. Once those are removed however, CE works fine.
How do you edit this yourself? Is this FTLdat thang?

And scop, as you go compile them all into a notepad.. for example: "AI Sector - shop beacon: "gives the impression that...."

I think all you need is a section of text that you can ctrl + f to find in github.
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: FTL Captain's Edition 1.278/Inf 1.267/EL 1.275

Post by stylesrj »

I ended up in another Slug Nebula, because I pretty much had to...

When you duel Captain Nights with your Slug, if your Slug loses, several Slugs teleport onboard your ship. Perhaps the Teleport Disruptor could have a few words with those intruders (now if only I hadn't sold it for a Shield Bypass!)
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.278b/Inf 1.267/EL 1.275

Post by Sleeper Service »

CE Update 1.278b
- Removed some bad github stuff
Image
Working on a sci-fi deckbuilder nowadays.
Other games I made.
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

Re: FTL Captain's Edition 1.278b/Inf 1.267/EL 1.275

Post by Nider_01 »

I just posted a suggestion for HA on it's forum. You should take a look :)
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