Page 54 of 117
Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)
Posted: Mon Dec 24, 2012 6:11 am
by UltraMantis
Anyone experiencing problems with various mods after updating to latest version of FTL (1.03.1), take a look at this post:
http://www.ftlgame.com/forum/viewtopic. ... =60#p32214
Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)
Posted: Mon Dec 24, 2012 6:22 am
by Xartyr
I run FTL on a mac, and I've scoured this whole topic (and the whole internet) to figure out how to install the mod manager.
I run FTL from Applications, and all the game data (just profile.sav and setting.ini - that's all there is) is in
Library/Application Support/FasterThanLight
Which was created automatically by the game.
I've tried running the mod manager according to the readme, and I put all the files in the FasterThanLight folder and ran it from there when all else failed. It just gives me errors and instructions to put things in the same folder as 'x' file: all the files ever named, I don't have. It's really frustrating because I don't know why I don't have a whole heap of these files that the mod manager need to be put with.
Sorry to bother you, but I would be really grateful if someone could explain to me why the way my mac runs appears to be different to how the instructions expect it to.
Thanks very much.
Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)
Posted: Mon Dec 24, 2012 11:03 am
by itk
Hi there,
Recently got this game and found out there was a modding scene. Running windows 7 and while I can get your mod manager to run and identity the mods I'd like to install, I come to this error after it attempts to backup the two .dat files.
I've tried reordering the mods and am not really sure what the problem is. My steam installation and all of the associated games are on an external HD, which is J:, while C: is my primary and only internal drive. The D: drive is simply a partition with the usual HP backup/restore stuff, so I'm kind of confused by this error being spit out if it's attempting to look for files there for some reason.
Any help is appreciated!
Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)
Posted: Mon Dec 24, 2012 5:31 pm
by Vincam195
Xartyr wrote:I run FTL on a mac, and I've scoured this whole topic (and the whole internet) to figure out how to install the mod manager.
I run FTL from Applications, and all the game data (just profile.sav and setting.ini - that's all there is) is in
Library/Application Support/FasterThanLight
Which was created automatically by the game.
I've tried running the mod manager according to the readme, and I put all the files in the FasterThanLight folder and ran it from there when all else failed. It just gives me errors and instructions to put things in the same folder as 'x' file: all the files ever named, I don't have. It's really frustrating because I don't know why I don't have a whole heap of these files that the mod manager need to be put with.
Sorry to bother you, but I would be really grateful if someone could explain to me why the way my mac runs appears to be different to how the instructions expect it to.
Thanks very much.
If you run FTL through Steam then I'm not sure if this would work still, but you'll get better results if you put all the GMM files needed (_init_.py, ftldat.py, main.py, and modman.ini) into Library/Application Support/Steam/SteamApps/common/FTL Faster Than Light.
Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)
Posted: Tue Dec 25, 2012 3:34 pm
by Macspt
Hey Guys,
Sorry about the delay with the video's, Christmas and all! I will get them posted as soon as I can.
Thanks!
Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)
Posted: Tue Dec 25, 2012 7:08 pm
by FrgrantSkunk
Macspt wrote:Hey Guys,
Sorry about the delay with the video's, Christmas and all! I will get them posted as soon as I can.
Thanks!
Don't apologize! You're doing us all a great favour. It's very kind of you to make the video.
Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)
Posted: Wed Dec 26, 2012 4:19 am
by Macspt
Hey Guys,
I am recording the video at a higher quality. I will post it as soon as possible. Thanks!

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)
Posted: Wed Dec 26, 2012 9:01 pm
by RealKleiner
Hey Grognak. There is a issue with the mod manager and Python 3.3 on Linux. First off. all print functions are called incorrectly, easy to fix. Also they changed how you use the from/import functions, for example:
Code: Select all
from ConfigParser import SafeConfigParser
from Tkinter import *
should be:
Code: Select all
from configparser import SafeConfigParser
from tkinter import *
also, on line 10 in main.py, it should be:
Then there is alot of other stuff to fix/change, I tried and fix it, but my Python is a bit rusty.
Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)
Posted: Wed Dec 26, 2012 9:25 pm
by boa13
The Mod Manager is a Python 2 program; it does not work with Python 3.
So, install Python 2, and run the Mod Manager using Python 2. Typically, on most Linux distributions, Python 2 can be installed alongside Python 3, since both versions are currently actively maintained.
Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)
Posted: Wed Dec 26, 2012 9:45 pm
by RealKleiner
boa13 wrote:The Mod Manager is a Python 2 program; it does not work with Python 3.
Ahh, then you can ignore my post ^^
Tried running it through python2, but I guess I screwed my installation up some time ago. Anyway, thanks
