mr_easy_money wrote:when I say "keep them for long enough", I mean keep them all the way through. if you do that, you'll see what I mean
When I wrote my message, I did save one key up to the last battle with the enemy flagship.
EDIT:
in order to further use this reply, I have one question/problem, see pics below:
Both pictures were taken without restarting/reloading the game. As you can see, I am using the AWM mod, however the point is: why quite often some weapons appear as "null" (no description, no power required, nothing at all)? If I try to use them, FTL crashes. What Mods must I select in order to properly see those weapons?
Mods list:
1) Alpha - The sM Polish Kit
2) GFX - Remastered HUD
3) Expansion sMPK Insurrection
4) Module - Augmented Weapons for Insurrection
5) Module - Enhanced Systems for Insurrection + CR
6) Module - Hard Flagship for Ins + CR
7) Module - Hologram Integration for sMPK
8) Module - Named Weapons for Ins.
9) Module - Augmented Weapons for sMPK-CEi
10) Module - Enhanced Systems for sMPK-CEi
11) Module - Fleet Delay AE
12) Ship - The Capital Cruiser AE
13) Ship - Insurrection Player ships
14) Ship - AWM Roulette Mode for Insurrection
14) Ship - AWM Roulette Mode
Not currently used:
• Expansion - sMPK Captain's Remix
• Module - Enhanced System for sMPK
• Ship - AWM Showcase Ships
~ all CR specific mods