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Re: Hurray! Another multiplayer clone project. :)
Posted: Tue Mar 22, 2016 6:01 pm
by The_Bear
kcd.Spektor wrote:The_Bear wrote:There has been days since I encountered an AI, and when I finally met one it was glitched.
So what I am saying is that AI almost never spawn(is it stars only or something?) and they can spawn with 0 hp.
Where did you find this one?
It was in 500:499 (not there now)
Also how did you find him if his hp is 0 and he's invisible?
The ship icon thing was there.
Re: Hurray! Another multiplayer clone project. :)
Posted: Tue Mar 22, 2016 6:36 pm
by kcd.Spektor
The_Bear wrote:
It was in 500:499 (not there now)
The ship icon thing was there.
That's really strange.
As far as I know - random ships don't spawn with 0 hp

Re: Hurray! Another multiplayer clone project. :)
Posted: Wed Mar 23, 2016 11:44 am
by kcd.Spektor
Updated the TODO list.
Re: Hurray! Another multiplayer clone project. :)
Posted: Wed Mar 23, 2016 12:34 pm
by The_Bear
Idea: If a ship gets attacked with nobody on or if everyone is offline the ship will defend itself like an AI but won't repair systems unless you have drones to do so(when they get added). This way when someone *cough* EmpressLexi *cough* attacks your ship you can survive.
Re: Hurray! Another multiplayer clone project. :)
Posted: Wed Mar 23, 2016 12:56 pm
by kcd.Spektor
The_Bear wrote:Idea: If a ship gets attacked with nobody on or if everyone is offline the ship will defend itself like an AI but won't repair systems unless you have drones to do so(when they get added). This way when someone *cough* EmpressLexi *cough* attacks your ship you can survive.
I'm planning on adding an AI Core system.
Which you can install on your ship, (and it will have that blob thingy visible on the ship's hull)
and then you can configure different types of AI algorithms to work on your ship.
This also means that you potentially could have your own fleet of AI ships.
P.S.
I really like that there's a bit of a battle going on with you two

Re: Hurray! Another multiplayer clone project. :)
Posted: Wed Mar 23, 2016 8:44 pm
by EmpressLexi
Again bear, I haven't attacked you in ages -w-
don't make me bite your face
Re: Hurray! Another multiplayer clone project. :)
Posted: Wed Mar 23, 2016 9:19 pm
by The_Bear
EmpressLexi wrote:Again bear, I haven't attacked you in ages -w-
Even though the war ended the conflict didn't.
kcd.Spektor wrote:I'm planning on adding an AI Core system.
Which you can install on your ship, (and it will have that blob thingy visible on the ship's hull)
and then you can configure different types of AI algorithms to work on your ship.
This also means that you potentially could have your own fleet of AI ships.
Can I make it attack *cough* EmpressLexi *cough* someone at sight?
Re: Hurray! Another multiplayer clone project. :)
Posted: Thu Mar 24, 2016 5:12 am
by kcd.Spektor
The_Bear wrote:
Can I make it attack *cough* EmpressLexi *cough* someone at sight?
Yes.
But remember that your enemy can do the same

Re: Hurray! Another multiplayer clone project. :)
Posted: Thu Mar 24, 2016 1:28 pm
by The_Bear
I am going away so if anyone wants they can work on kestrel 2.0 while I am gone.

Just take colors from the original kestrel.
Re: Hurray! Another multiplayer clone project. :)
Posted: Thu Mar 24, 2016 1:35 pm
by Srul
Made another ship. Though, this is not a ship. It's a freaking portable station!
In ship editor :
