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Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275
Posted: Mon Jun 22, 2015 3:24 pm
by HarkintheMantis
Sips did not modify any other ship exept the ship it used
Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275
Posted: Mon Jun 22, 2015 7:13 pm
by stylesrj
Then I don't know why you don't have any artillery upon purchasing it.

Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275
Posted: Mon Jun 22, 2015 8:14 pm
by FTLepic
I cant seem to get the mods to load using hte recent update, the older 1.204 still works, gives me the custom logo and everything. But this new one with just CE it wont even load.
Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275
Posted: Tue Jun 23, 2015 1:46 pm
by Biohazard063
FTLepic wrote:I cant seem to get the mods to load using hte recent update, the older 1.204 still works, gives me the custom logo and everything. But this new one with just CE it wont even load.
1.204... That's awhile back. Do you have the latest version of SMM installed ?
Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275
Posted: Wed Jun 24, 2015 2:59 am
by FTLepic
would an old version of SS not properly install the newer captain's edition? Because if that is the case then ill go get the new version of ss. I was using that version of captain's mod because it was the first ftl mod I picked up
Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275
Posted: Wed Jun 24, 2015 7:52 am
by Biohazard063
FTLepic wrote:would an old version of SS not properly install the newer captain's edition? Because if that is the case then ill go get the new version of ss. I was using that version of captain's mod because it was the first ftl mod I picked up
There has been a warning that CE needs the latest version of Slipstream to work properly, don't know if it was before version 1.204. Even so, you're always better of getting the latest version of slipstream.
Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275
Posted: Wed Jun 24, 2015 5:01 pm
by knoedel
how can i get to the crystal home with this mod?
Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275
Posted: Wed Jun 24, 2015 5:08 pm
by Sleeper Service
The usual way, just like in vanilla. Rock sectors and hazzard sectors offer two new hidden ways to get a crystal crewmenmbers, which can be helpful.
If you play with infinite enabled it gets a whole lot more difficult. It works like this: There is a small chance to travel to an "ancient sector" at sector level 5 or higher. If you have a crystal crewmen when going there you'll get a chance to travel to the crystal world, else you are forced into contested deep space. The chance to encounter this sector is the same as encountering the Rock homeworld, but most of the time you'll have way less control over which sector you travel to when playing infinite.
Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275
Posted: Wed Jun 24, 2015 6:06 pm
by knoedel
ok, and what are this new ways in detail? i was in a rock sector and talked to my crystal crewman at an empty bacon. he said that in this sector there is a portal to his home sector. but i haven't found it.
Re: FTL Captain's Edition 1.276/Inf 1.267/EL 1.275
Posted: Wed Jun 24, 2015 7:29 pm
by Sleeper Service
In vanilla you can only travel to the crystal world from the Rock homeworld, with one portal there that always works. In CE you can also randomly find secondary portals in regular Rock sectors, but those won't always work.
As for how to acquire Crystal crewmen: You can rarely encounter a functional and active crystal ship in Hazard sectors. There are ways to have it's Captain join your crew. In CE the crystals also have established diplomatic relations with the Rockmen. Finding the Crystal ambassador in Rock sectors can also result in him joining your crew to uncover the above mentioned portals. Good luck.
/Edit
CE Update 1.277
- Stores in hazard sectors buy compressed nebula gas now
- Defeating AI ships in nanobot cloud now also resets AE systems
- Lanius Interceptor bad door links fixed
- Naginata beam range increased
- Some minor changes