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				Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
				Posted: Tue Feb 16, 2016 7:08 pm
				by BrokenPhysics
				I cannot select anything to set a room's usage (after clicking empty and stuff) can anyone help?
TimberKnight is also experiencing this problem.
			 
			
					
				Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
				Posted: Tue Feb 16, 2016 7:45 pm
				by Some_Random_Noob
				BrokenPhysics wrote:I cannot select anything to set a room's usage (after clicking empty and stuff) can anyone help?
TimberKnight is also experiencing this problem.
You have to have the manipulation tool (the triangle) selected, and then right click to set the system.
 
			
					
				Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
				Posted: Wed Feb 17, 2016 5:43 pm
				by BrokenPhysics
				Some_Random_Noob wrote:BrokenPhysics wrote:I cannot select anything to set a room's usage (after clicking empty and stuff) can anyone help?
TimberKnight is also experiencing this problem.
You have to have the manipulation tool (the triangle) selected, and then right click to set the system.
 
I just tried that, even that still wont work.
 
			
					
				Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
				Posted: Thu Mar 03, 2016 8:29 pm
				by fluker
				Whenever I start a new game and click to switch to my edited ship, the game crashes! What should I do? On Windows 10
			 
			
					
				Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
				Posted: Sat Mar 19, 2016 12:49 am
				by Jick Heaf
				My computer is 64 bit but when I download the 64 bit version, it says i need the 32 bit version and it wont open. My system properties say my computer is 64 bit, so does anyone know the issue? Thanks
			 
			
					
				Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
				Posted: Sat Mar 19, 2016 12:02 pm
				by kartoFlane
				This message is actually referencing the version of Java you have installed, not the system's architecture. If 64-bit won't run, then it means that the Java version you have is 32-bit, so the 32-bit version of the editor should work just fine.
			 
			
					
				Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
				Posted: Tue Mar 22, 2016 5:52 pm
				by Braxbro
				kartoFlane wrote:This message is actually referencing the version of Java you have installed, not the system's architecture. If 64-bit won't run, then it means that the Java version you have is 32-bit, so the 32-bit version of the editor should work just fine.
Or you could just go get the 64 bit version of Java and install it over the other version xD
It's what I did to fix errors with my other games that ran mods.
 
			
					
				Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
				Posted: Fri Apr 01, 2016 2:39 am
				by The Mighty Midget
				how do you remove room that are already placed? 
 
  
 
			
					
				Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
				Posted: Fri Apr 01, 2016 3:06 am
				by stylesrj
				You select them with the select tool and hit "delete" on your keyboard.
			 
			
					
				Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
				Posted: Mon Apr 11, 2016 10:18 am
				by Stormbringer
				Do you need to have the source code in?
(well obviously the answer is yes, but I'm just asking)