I cannot select anything to set a room's usage (after clicking empty and stuff) can anyone help?
TimberKnight is also experiencing this problem.
[Tool] Superluminal 2.2.1 - FTL Ship Editor
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- Joined: Sun Nov 23, 2014 11:15 pm
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- Posts: 21
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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
You have to have the manipulation tool (the triangle) selected, and then right click to set the system.BrokenPhysics wrote:I cannot select anything to set a room's usage (after clicking empty and stuff) can anyone help?
TimberKnight is also experiencing this problem.
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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
I just tried that, even that still wont work.Some_Random_Noob wrote:You have to have the manipulation tool (the triangle) selected, and then right click to set the system.BrokenPhysics wrote:I cannot select anything to set a room's usage (after clicking empty and stuff) can anyone help?
TimberKnight is also experiencing this problem.
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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
Whenever I start a new game and click to switch to my edited ship, the game crashes! What should I do? On Windows 10
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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
My computer is 64 bit but when I download the 64 bit version, it says i need the 32 bit version and it wont open. My system properties say my computer is 64 bit, so does anyone know the issue? Thanks
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
This message is actually referencing the version of Java you have installed, not the system's architecture. If 64-bit won't run, then it means that the Java version you have is 32-bit, so the 32-bit version of the editor should work just fine.
Superluminal2 - a ship editor for FTL
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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
Or you could just go get the 64 bit version of Java and install it over the other version xDkartoFlane wrote:This message is actually referencing the version of Java you have installed, not the system's architecture. If 64-bit won't run, then it means that the Java version you have is 32-bit, so the 32-bit version of the editor should work just fine.
It's what I did to fix errors with my other games that ran mods.
Kestrel A,B,C - Engi A,B,C - Stealth A - Zoltan A,B
Mantis board your teleporter. "They definitely can't just teleport us back onto our ship... these fleshy meatsacks are too dumb..."
"If we have AI, why not artificial stupidity?"
Mantis board your teleporter. "They definitely can't just teleport us back onto our ship... these fleshy meatsacks are too dumb..."
"If we have AI, why not artificial stupidity?"
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Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
how do you remove room that are already placed?



- stylesrj
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- Joined: Tue Jul 08, 2014 7:54 am
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
You select them with the select tool and hit "delete" on your keyboard.
- Stormbringer
- Posts: 247
- Joined: Mon Apr 11, 2016 7:53 am
Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor
Do you need to have the source code in?
(well obviously the answer is yes, but I'm just asking)
(well obviously the answer is yes, but I'm just asking)