[Tool] Superluminal 2.2.1 - FTL Ship Editor

Discuss and distribute tools and methods for modding. Moderator - Grognak
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BrokenPhysics
Posts: 3
Joined: Sun Nov 23, 2014 11:15 pm

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by BrokenPhysics »

I cannot select anything to set a room's usage (after clicking empty and stuff) can anyone help?
TimberKnight is also experiencing this problem.
Some_Random_Noob
Posts: 21
Joined: Thu Feb 11, 2016 2:27 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by Some_Random_Noob »

BrokenPhysics wrote:I cannot select anything to set a room's usage (after clicking empty and stuff) can anyone help?
TimberKnight is also experiencing this problem.
You have to have the manipulation tool (the triangle) selected, and then right click to set the system.
BrokenPhysics
Posts: 3
Joined: Sun Nov 23, 2014 11:15 pm

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by BrokenPhysics »

Some_Random_Noob wrote:
BrokenPhysics wrote:I cannot select anything to set a room's usage (after clicking empty and stuff) can anyone help?
TimberKnight is also experiencing this problem.
You have to have the manipulation tool (the triangle) selected, and then right click to set the system.
I just tried that, even that still wont work.
fluker
Posts: 1
Joined: Thu Mar 03, 2016 8:27 pm

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by fluker »

Whenever I start a new game and click to switch to my edited ship, the game crashes! What should I do? On Windows 10
Jick Heaf
Posts: 6
Joined: Mon Nov 30, 2015 8:44 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by Jick Heaf »

My computer is 64 bit but when I download the 64 bit version, it says i need the 32 bit version and it wont open. My system properties say my computer is 64 bit, so does anyone know the issue? Thanks
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by kartoFlane »

This message is actually referencing the version of Java you have installed, not the system's architecture. If 64-bit won't run, then it means that the Java version you have is 32-bit, so the 32-bit version of the editor should work just fine.
Superluminal2 - a ship editor for FTL
Braxbro
Posts: 78
Joined: Thu Mar 17, 2016 7:58 pm

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by Braxbro »

kartoFlane wrote:This message is actually referencing the version of Java you have installed, not the system's architecture. If 64-bit won't run, then it means that the Java version you have is 32-bit, so the 32-bit version of the editor should work just fine.
Or you could just go get the 64 bit version of Java and install it over the other version xD

It's what I did to fix errors with my other games that ran mods.
Kestrel A,B,C - Engi A,B,C - Stealth A - Zoltan A,B

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"If we have AI, why not artificial stupidity?"
The Mighty Midget
Posts: 2
Joined: Wed Mar 30, 2016 2:47 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by The Mighty Midget »

how do you remove room that are already placed? :?: :?:
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by stylesrj »

You select them with the select tool and hit "delete" on your keyboard.
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Stormbringer
Posts: 247
Joined: Mon Apr 11, 2016 7:53 am

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Post by Stormbringer »

Do you need to have the source code in?
(well obviously the answer is yes, but I'm just asking)
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killin' slugs and beating Rebels since 2014, modding the game since 2016
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