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Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Mon May 18, 2015 4:53 pm
by Biohazard063
BlueTemplar wrote:Maybe it should cause a disturbance in your AI crew... repair bot on strike! :)
"You're repair drone burns a hole through the hull whilst your AP drone is choking a crewmember."
1. Listen to their demands
2. Power down drone control

Brilliant.

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Tue May 19, 2015 11:48 am
by knoedel
this mod hase a lot of new augments and trade Augments. this is a very nice idea.

but this new system get's pointless cause I can only hold 3 Augments.

for example:
I have the cargo teleporter Augment and the produce Augment for trade good.
Now I enter a System where I can use the produce Augment to build a trade good. (so I have 3/3 Augments)
next system I defead an enemy ship and the reward is a trade good or another augment. but I can't hold it.
so I have Problems to hold my trading Augments and don't even have some augments wich can help me during fight.

Same thing with other ships. there are runs where I destroy up to 5 Augments because I can't hold them.

my solution:

in ftl, if I get an Augment that I alredy have and can't stack . ( like Zoltan shield), instead I will get some scrap.

Is it possible to do this every time I have 4 Augments with the abillity to say wich one you make to scrap?

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Tue May 19, 2015 12:08 pm
by BlueTemplar
I wonder why the game does that for unstackable augments, yet you cannot scrap the items/augments you want to get rid of...

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Wed May 20, 2015 7:05 pm
by bamalf
Wrong AI death animation (blue line instead green)
Image
The correct code

Code: Select all

<anim name="ghost_death">
	<sheet>human</sheet>
	<desc length="9" x="0" y="3"/>
	<time>1.5</time>
</anim>
Wrong the Vortex clonebay cabin location http://www.ftlgame.com/forum/viewtopic.php?f=9&t=27292

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Thu May 21, 2015 8:51 am
by BlueTemplar
Why is there what looks like an orange yoda on the 3rd line??

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Thu May 21, 2015 10:51 am
by R4V3-0N
BlueTemplar wrote:Why is there what looks like an orange yoda on the 3rd line??
My day, this made.

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Thu May 21, 2015 12:37 pm
by Sleeper Service
:D
Little know fact: When crew is cloned there is actually an animation for their bodies being grown in the clone tube. Thats what these animations are for.

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Thu May 21, 2015 3:39 pm
by slowriderxcorps
It genuinely took me the longest time for me to even notice the cloud of gas that appears inside the Clone Bay Pod whenever someone is in the process of being cloned, although I still haven't been able to make out any sign of the person inside going through that animation. Maybe if the transparency of the cloud graphic was increased a bit it could be visible.

Artillery

Posted: Thu May 21, 2015 10:12 pm
by Epsilon Carinae
Suggestion: Make artillery a separate mod (by separate, I mean not part of the main mod, but a module). Because I am not a normal person.

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Thu May 21, 2015 10:52 pm
by stylesrj
I was just pondering about the automated ships in another thread and I thought of something interesting that could be done:

Pirate automated ships! Maybe some pirate sectors have automated ships but painted with purple markings. The rogues certainly have Stealth ships, Rebel ships, etc, so why not some automated drones? Maybe they were sold to them or stolen and reprogrammed.

The same perhaps could be done for the Federation. You encounter a friendly Federation automated ship (or cruiser) which gives you supplies or a mission.

Also, why not Pirate-painted Rebel Corvettes and Cruisers? Any lore-friendly way to explain how the pirates got the Rebel Fighters and Riggers but not the bigger ships? The Rebels don't allow heavy equipment to fall into the hands of scavengers?