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Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Mon May 11, 2015 7:06 pm
by stylesrj
BlueTemplar wrote:But Reconstructive Teleport is SO good! (maybe too good though, makes cloning a no-brainer over medbay)
While we're a it, since systems can be given via events and stuff, maybe there could be an option to swap out the medbay with a clone bay at an idle beacon, provided you have twice the normal amount of scrap it normally takes (so level 1 would be 100, level 2 is 170, level 3 is 270. Prices are higher on Infinite).

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Mon May 11, 2015 8:00 pm
by Biohazard063
stylesrj wrote:
BlueTemplar wrote:But Reconstructive Teleport is SO good! (maybe too good though, makes cloning a no-brainer over medbay)
While we're a it, since systems can be given via events and stuff, maybe there could be an option to swap out the medbay with a clone bay at an idle beacon, provided you have twice the normal amount of scrap it normally takes (so level 1 would be 100, level 2 is 170, level 3 is 270. Prices are higher on Infinite).
Why alter the price depending on the level ? Getting a medbay when you have a lvl 2 clonebay still only costs 50 and will give you a lvl 2 medbay. Switching between medbay and clonebay is already something that isn't done very often... Nobody in their right mind (playing standard ACE) will pay 270 or even 170 scrap to switch a medbay for a clonebay and vice versa. Even if it's to get the best use out of recon TP or Nano-medbots (if this augment can still be gotten in CE, it doesn't allow piracy or any of that fancy stuff so I would assume so.)
Upgrading medbay/clonebay is a rare sight as well though...

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Mon May 11, 2015 8:04 pm
by stylesrj
Biohazard063 wrote:Why alter the price depending on the level ? Getting a medbay when you have a lvl 2 clonebay still only costs 50 and will give you a lvl 2 medbay. Switching between medbay and clonebay is already something that isn't done very often... Nobody in their right mind (playing standard ACE) will pay 270 or even 170 scrap to switch a medbay for a clonebay and vice versa. Even if it's to get the best use out of recon TP or Nano-medbots (if this augment can still be gotten in CE, it doesn't allow piracy or any of that fancy stuff so I would assume so.)
Upgrading medbay/clonebay is a rare sight as well though...
Well it's in case you can't find it in stores. Like spending 120 on a Reconstructive Teleport for the Mantis ship.

So yeah 100 Scrap to swap the medical facilities would work better. What was I thinking?

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Mon May 11, 2015 8:25 pm
by Biohazard063
stylesrj wrote: Well it's in case you can't find it in stores. Like spending 120 on a Reconstructive Teleport for the Mantis ship.

So yeah 100 Scrap to swap the medical facilities would work better. What was I thinking?
Was referring to changing the price based on the level. Not saying it shouldn't be higher than getting it from the store.
100 sounds fine indeed, 270... not so much.

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Mon May 11, 2015 11:50 pm
by Gore
The mod is awesome as I said in my last post.

Sector 5. My fourth try. Do I smell a win :twisted:

Image

I love it!

@edit
And the victory afterwards! ^^

Image
Biohazard063 wrote:
stylesrj wrote: Well it's in case you can't find it in stores. Like spending 120 on a Reconstructive Teleport for the Mantis ship.

So yeah 100 Scrap to swap the medical facilities would work better. What was I thinking?
Was referring to changing the price based on the level. Not saying it shouldn't be higher than getting it from the store.
100 sounds fine indeed, 270... not so much.
Sorry for offtopic, but are you this Biohazard063 from YouTube? I watched you FTL CE videos! They are awesome! I'm glad to see someone still playing FTL on YT ;) I'm FunnyVideosShowPL, maybe you remember me commenting? :P it was me.

Keep up the good work, mate : )

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Tue May 12, 2015 10:00 am
by Biohazard063
Gore wrote: Sorry for offtopic, but are you this Biohazard063 from YouTube? I watched you FTL CE videos! They are awesome! I'm glad to see someone still playing FTL on YT ;) I'm FunnyVideosShowPL, maybe you remember me commenting? :P it was me.
Keep up the good work, mate : )
Yup, same guy. ;) Thanks.

I remember you, you asked about where to find mods, and here you are.

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Tue May 12, 2015 11:07 am
by BlueTemplar
stylesrj wrote:
Biohazard063 wrote:Why alter the price depending on the level ? Getting a medbay when you have a lvl 2 clonebay still only costs 50 and will give you a lvl 2 medbay. Switching between medbay and clonebay is already something that isn't done very often... Nobody in their right mind (playing standard ACE) will pay 270 or even 170 scrap to switch a medbay for a clonebay and vice versa. Even if it's to get the best use out of recon TP or Nano-medbots (if this augment can still be gotten in CE, it doesn't allow piracy or any of that fancy stuff so I would assume so.)
Upgrading medbay/clonebay is a rare sight as well though...
Well it's in case you can't find it in stores. Like spending 120 on a Reconstructive Teleport for the Mantis ship.

So yeah 100 Scrap to swap the medical facilities would work better. What was I thinking?
I'm not following, you can't find the Clone Bay in stores if playing Infinite?

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Tue May 12, 2015 11:17 am
by stylesrj
You can find them just fine if there's a Store that sells Systems. And it has a Clone Bay available. What I mean is that you have 100 Scrap, there's no Store in sight but you need that Clone Bay so automated ships don't screw your Mantis B over.

Since systems can be granted via events, why not make it an option to fit the ship out with certain systems if you have the Scrap?

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Tue May 12, 2015 2:32 pm
by BlueTemplar
Upgrade your teleporter to lvl2 and you can stall them until you can flee. Get any damage-dealing weapon and you can kill them. Medbay as Mantis should be viable too.

Re: FTL Captain's Edition 1.275/Inf 1.267/EL 1.275

Posted: Tue May 12, 2015 7:20 pm
by stylesrj
BlueTemplar wrote:Upgrade your teleporter to lvl2 and you can stall them until you can flee. Get any damage-dealing weapon and you can kill them. Medbay as Mantis should be viable too.
I'm not looking for strategies on how to deal with the automated pests. I'm just saying, imagine you're stranded far out in the infinite depths of space and you really want a Clone Bay but no store is selling. For a little bit extra (maybe it doesn't have to be a hundred Scrap but a higher price than stores under Infinite) you fork out some Scrap at an idle beacon and get yourself a Clone Bay.

Heck, the price could be reduced if you have the Backup DNA Bank, DNA Backups Trade Good or that Cloning Augment I once saw which can create a new crew member at the cost of some Scrap (is that still around or was it removed? I've never seen it when playing the game but it's there in Superluminal)