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Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/

Posted: Mon Apr 29, 2013 11:13 am
by Ora_unit_SR388
speedoflight wrote:Hi, just discovered this great game last week and im trying now to discover some great mods out there.

The problem im having with this weapon mod is that apparently , it is not compatible with the infinite space mod. Is this right??

I really like the infinite space mod and its the only mod i dont want to remove. But i cant use this one at the same time..

The other mod i have installed is the advanced shield and weapons mod. Any issues about this one??

Any ideas?

I already installed it, but i dont see the mod working (i cant see the panacea in the kestrel loadout neither)

Thanks in advance!.
The newest version of INF will work with this mode. Also I don't think the kestrel has that loadout...

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)

Posted: Sat Aug 19, 2017 9:07 pm
by K1ller
Can you update this to AE?

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)

Posted: Sat Aug 19, 2017 9:15 pm
by Lamina
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Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)

Posted: Sat Aug 19, 2017 11:08 pm
by buzzyrecky
I had email alerts

Unfortunately, I made this mod years ago and have no clue how anything in FTL works anymore.. if you know how to handle ftl mods, however, I can send you the data and images for you to update the mod yourself?

there might be unfinished newer content in there too, i remember wanting to rework a lot of the mod and forget how much i actually got done

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)

Posted: Sun Aug 20, 2017 9:21 am
by Lamina
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