Kleckas wrote:
Before AE elite ships wouldn't pose much of the treat. If you had teleporter, it would be even easier. Now I didn't noticed much of a change in elite ships, because I wasnt' much of a fleet farmer, I'd just jump where I need to and then come back taking 1 fuel from every fight till I get to exit. Now with the ASB I don't consider 3 (or a bit more) points of possible hull damage worth 1 fuel. Now it's actual decision: Am I ready to fight that fleet for those few beacons I can visit, can it be worth it.
Also, you mentioned that leaving beacons behind in first few sectors is bad idea. But if you are going for few beacons where you could find no scrap and if you do, it will be no more than about 30. And you risk then having to fight fleet which as you said, you cannot take without getting critical damage, my question is, why then you go for that little scrap if you're going to spend it all (if not more) on repairs?
Again, teleporting is slightly OP but either way, I needed a good run in order to fight elite ships and take absolutly no damage. Even with bording you need your ship to already have a capable weapon system so that it can take out med/clone bays. You also need the weapon systm not to fail you when it matters the most because if you miss your shots then it's gonna be a while until you can try to destroy it again and that prolongs the engagement which in turn means you take more damage... It is very rare, even by sectors 1 and 2 to find an elite ship that simply does not have the weaponry that can't cause you damage. More often than not they have quite enough weapons to deal a lot of damage, med/clone bays and a relatively high number of crew.
Lastly No, I don't farm those extra beacons for that extra scrap that I need badly because it isn't worth the hull damage I'd take. However all the scrap I'm losing hurts badly in the long run. This is a problem of the actual system seeding which in turn is highly amplified by the fleet becoming ridiculously hard due to the ASB.
Obliviondoll - Your experience is very different from mine then. Dodge rarely works for me at any values less than 40% (for which you need maxed piloting, maxed engines and level 4 engines if I'm not mistaken because the bonus start reducing as it gets higher). A shield upgrade is incredibly better because it blocks an extra shot for granded and because it makes ships with 1 laser and beams completly useless against you. The advantages of shield over evasion are just in plain sight. Also while dodge is good, again it rarely works under 40% but having your weapons dealing decent damage, or getting a teleporter or even a drone system with a defense drone. All of these are much more important than getting a bit extra dodge.
Why is it? Even if saying 30% dodge would save you 3 out of 10 times which according to my math it doesn't, again, rarely works bellow 40%. A drone system saves you almost every time from a missile, combine with a level 2 shields and that's an incredible amount of invunerability early on. Better/more weapons means the enemy dies that much faster and loses his weapons systems that much faster which directly translates into taking less damage. Teleporter might not necessarely translater into a quicker battle with less damage but it directly translates into much more scrap, much more fuel and higher chances to get augments and weapons from the enemy, even spending a bit more scrap in repiars, the amount you earn more in return makes up for it tenfold.
So never, under any circunstances is a little bit of dodge early on more important, it is in fact the least important. That is the conclusion I got to in over 200 hours of gameplay.
I am not doing something wrong. The elite ships are just better than the flagship. They have more dodge, they have full shields, they have an impressive array of weaponry, lots of crewman and lots of sub-systems.
The elite ship has a low dodge by comparison, it has the full shields but weapons are relatively slow firing. the subsystems are not all active at the same... It's just an overall easier fight. Granted the hacking module now makes it harder if it actually hits a vital place but it does also depends on how is your ships outfited.
In a straight up fight with an elite ship I always take damage, even with good dodge values I always take damage, the ship is just that powerful, but let's compare it with my recent runs which I killed the flagship.
First stage. No damage! - And I rarely take damage in the first stage unless the hacking hit my weapon system, shields or piloting. Well hat is a lie, sometimes one missile gets in, but that's as far as the first stage can ever get.
Secong stage. While things can get very wrong here, my last 3 victories were between no damage to 2 points of damage... This is because if you know that destroying the drone systm not only depowers the enemy drones, but makes his super weapon actually be over very quickyl, then it's hardly a problem because really, he'll already be without the main weapons.
Third stage. The only where I get damaged. In my last runs I never even got hit for 10 hull damage but between 8 and 12 is the normal damage I take here and the only reason I take that much is the super shields just being a general annoyance. The super power has no way to be reduced in effectiveness but it shouldn't fire more than 3 shots which between shields and dodge you shouldn't really take that much damage. BTW, the mind control here is easly nullified by a mind control of your own. I always want mind control for this battle for that reason.
This is to say, the flagship is only ver going to deal more damage than an elite ship in the final stage and even then it depends on the elite ship and whether or not the AI actually screws you with shots going into the shields and weapon systems cause then, more likelly than not, it will deal more damage than the flagship at any point.