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Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
Posted: Mon Dec 17, 2012 4:14 am
by MrHoody
Good morning, your solution was ALMOST perfect

however this popped up, any ideas?
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
Posted: Mon Dec 17, 2012 7:23 am
by Grognak
Macspt wrote:Are you going to change the instructions to reflect that Mac users should put their *.ftl files in ~/Documents/FTL Mods?
Updated, thank you
Macspt wrote:Also, what is the first small "tk" box that appears? It hangs the process on the Mac side unless you close it.
I'm not sure? It shouldn't do that... tkinter should work the same on any platform.
thashepherd wrote:Any intention to implement the "mod description" field?
I'll look into it, but I don't think that will be in 1.5.
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
Posted: Mon Dec 17, 2012 7:35 am
by tk2000
I have the files in the FTL folder in my steam area. There in a folder marked Mods.
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
Posted: Mon Dec 17, 2012 8:40 am
by Grognak
Re-download and try it again. Looks like something messed up your config file.
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
Posted: Mon Dec 17, 2012 1:36 pm
by Macspt
MrHoody wrote:Good morning, your solution was ALMOST perfect

however this popped up, any ideas?

Yes, download and install Python version 2.7.3. You must be running OSX version 10.6.8 or later.
You want --> "Python 2.7.3 Mac OS X 64-bit/32-bit x86-64/i386 Installer"
From -->
http://www.python.org/getit/
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
Posted: Tue Dec 18, 2012 2:50 am
by MrHoody
YES IT WORKED!!! Thanks Macspt + Joscelin, you guys are the best!
*EDIT*
Oh lord, when I try to start the game it crashes now. The mod isn't showing up as well even though the .ftl files are in the mod folder.
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
Posted: Tue Dec 18, 2012 5:09 am
by Grognak
Check out the mods folder in your Documents folder.
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
Posted: Wed Dec 19, 2012 4:21 am
by jrose1020
Hi! So im trying to run GMM and everything seems to run fine but the mods aren't working and the mods in the GMM have no description and i cant turn them on or off.this is what it looks like son't know if that will help or not. thanks!
http://imgur.com/LnSd1
Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
Posted: Wed Dec 19, 2012 1:22 pm
by Macspt
jrose1020 wrote:Hi! So im trying to run GMM and everything seems to run fine but the mods aren't working and the mods in the GMM have no description and i cant turn them on or off.this is what it looks like son't know if that will help or not. thanks!
http://imgur.com/LnSd1
It is normal at this time for the mods not to have a description. Same thing happens on mine. To turn them on, select them so they are "blue", then patch the game. To turn them off, repatch the game, but make sure the mods you don't want are NOT selected.

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)
Posted: Wed Dec 19, 2012 2:44 pm
by jrose1020
It is normal at this time for the mods not to have a description. Same thing happens on mine. To turn them on, select them so they are "blue", then patch the game. To turn them off, repatch the game, but make sure the mods you don't want are NOT selected.

[/quote]
Awesome thanks!