Was it a 3-power augment or a 1-power augment? Maybe CE: Infinite did something with reactor bar power. Or the Verdant Dawn's battery is different to other ships (I can't play CE: Infinite without some sort of other mod on top. Whether its a non-standard ship or non-standard power bars for things like the Level 4 Clone Bay)NarnKar wrote:styles, the same happened to me recently, and I never got my 1 power bar back from the augment.
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- stylesrj
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Re: FTL Captain's Edition 1.27/Inf 1.27/EL 1.266
- NarnKar
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Re: FTL Captain's Edition 1.27/Inf 1.27/EL 1.266
...I was also playing the Verdant Dawn...on CE Infinite...
dun dun dun
dun dun dun
- stylesrj
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Re: FTL Captain's Edition 1.27/Inf 1.27/EL 1.266
Then I don't know what happened. All I knew was that I hacked an automated ship's Hacking with my Hacking Drone, its drone got hacked to pieces and so launched another one and it landed on the Backup Battery. I thought it'd take out two bars, but was mildly amused when it removed one more bar, then gave them both back after the 5 seconds.
Now why was I running a Teleporter Disruptor on an automated ship in the first place? Because the event forced me to do so. Can't remember which one but it didn't give me a white option to fight without wasting a reactor bar.
Now why was I running a Teleporter Disruptor on an automated ship in the first place? Because the event forced me to do so. Can't remember which one but it didn't give me a white option to fight without wasting a reactor bar.
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Re: FTL Captain's Edition 1.27/Inf 1.27/EL 1.266
Dude holy shit I also had a Teleporter Disruptor.
Dude.
What the hell.
(Perhaps you are right though. My memory's not too good--maybe giving the power back did happen, but I didn't notice in the thick of battle.)
Dude.
What the hell.
(Perhaps you are right though. My memory's not too good--maybe giving the power back did happen, but I didn't notice in the thick of battle.)
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Re: FTL Captain's Edition 1.27/Inf 1.27/EL 1.266
Not surprising since the Teleport Disruptor is very useful in making those "Hell Yeah!" moments where you've always wanted to say to those guys "Yes, we do mind you trying to steal our ship!"NarnKar wrote:Dude holy shit I also had a Teleporter Disruptor.
Dude.
What the hell.
(Perhaps you are right though. My memory's not too good--maybe giving the power back did happen, but I didn't notice in the thick of battle.)
Especially in CE: Infinite where half the beacons are boarding events of some kind and they always seem to have an AI or a Lanius in the group.
Did you also have two of those advanced weapon targeting systems, because you needed the extra firepower and quicker?
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Re: FTL Captain's Edition 1.27/Inf 1.27/EL 1.266
Nope, did not have two aiming thingies. I did have a Titanium System Casing and Long Range Scanners.
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Re: FTL Captain's Edition 1.27/Inf 1.27/EL 1.266
Ok, so you're not me from the future then. That's a relief. And a disappointment, because now time travel is further disprovedNarnKar wrote:Nope, did not have two aiming thingies. I did have a Titanium System Casing and Long Range Scanners.

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Re: FTL Captain's Edition 1.27/Inf 1.27/EL 1.266
I don't remember moving to Australia, either.
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Re: FTL Captain's Edition 1.27/Inf 1.27/EL 1.266
You're quote about Captains Edition is on the OP...NarnKar wrote:I don't remember moving to Australia, either.


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Re: FTL Captain's Edition 1.27/Inf 1.27/EL 1.266
Endless Loot never seems to work for me. Every time I try to get it to work on Slipstream (along with CE Infinite), the mod installation process gets stuck on Endless Loot.
EDIT: Hold on, I took a closer look at the lines of code that scroll past...One line in particular says "Exception in thread 'Thread-6' java.lang.OutOfMemoryError: Java heap space".
That doesn't look good.
EDIT: Hold on, I took a closer look at the lines of code that scroll past...One line in particular says "Exception in thread 'Thread-6' java.lang.OutOfMemoryError: Java heap space".
That doesn't look good.