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Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Thu Dec 13, 2012 12:38 am
by lato87
Macspt wrote:Hey Gronak,
Thanks for the time, I figured out what I was doing wrong. 0_o
Here are some very basic instructions for anyone else using a Mac.

...
So, I also followed your steps. I was able to get GMM to work, but same as with Jocelyn's guide, I am unable to get the mods to load.

I've placed a few mods in the mods folder, but nothing shows up when I open GMM.

Is there another place I need to place the mods folder or even the mods? I am running FTL through Steam, so my path is /Users/joesmith/Library/Application\ Support/Steam/SteamApps/common/FTL\ Faster\ Than\ Light/FTL.app/Contents/

By the way, great guide, both you and Jocelyn. They're very easy to follow. I'm hoping they work for everyone else, and it's just me having issues.

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Thu Dec 13, 2012 2:31 am
by Macspt
lato87 wrote:
Macspt wrote:Hey Gronak,
Thanks for the time, I figured out what I was doing wrong. 0_o
Here are some very basic instructions for anyone else using a Mac.

...
So, I also followed your steps. I was able to get GMM to work, but same as with Jocelyn's guide, I am unable to get the mods to load.

I've placed a few mods in the mods folder, but nothing shows up when I open GMM.

Is there another place I need to place the mods folder or even the mods? I am running FTL through Steam, so my path is /Users/joesmith/Library/Application\ Support/Steam/SteamApps/common/FTL\ Faster\ Than\ Light/FTL.app/Contents/

By the way, great guide, both you and Jocelyn. They're very easy to follow. I'm hoping they work for everyone else, and it's just me having issues.
-Update- I figured out the problem, I have updated my initial post above... Thanks!

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Thu Dec 13, 2012 10:59 am
by tk2000
Grognak wrote:
tk2000 wrote:Im still having the issue where it auto closes....at start....please help..
Can't help without more details. Operating system? Steam or not steam?

@Macspt: Did you try out the guide in the front post?
I have windows 7 and It's steam...but again the main issue is when I click the Modman thing to do it doesn't open it just crashes or Doesn't even open one of the two

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Thu Dec 13, 2012 4:13 pm
by Macspt
tk2000 wrote:
Grognak wrote:
tk2000 wrote:Im still having the issue where it auto closes....at start....please help..
Can't help without more details. Operating system? Steam or not steam?

@Macspt: Did you try out the guide in the front post?
I have windows 7 and It's steam...but again the main issue is when I click the Modman thing to do it doesn't open it just crashes or Doesn't even open one of the two
@TK2000
Can you upload some screen shots?
1. The folder path where you are putting the files?
2. The moment you try to launch it and what happens?

@Any Generous Person.
I already own the game from GOG, but if anyone wants to "gift" me the game on steam I would be very happy to do a write up on the install from various platforms. Windows7, Ubuntu, Mac, and so on. My steam name is "YummyBeer" Thanks!

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Thu Dec 13, 2012 11:20 pm
by lato87
Macspt wrote:-Update- I figured out the problem, I have updated my initial post above... Thanks!
Everything works great! Thank you and Jocelyn so much!

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sat Dec 15, 2012 3:37 am
by spynik1
hey grognak could you fix the problem then relase the mod manager in a new verison please?

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sat Dec 15, 2012 12:37 pm
by MrHoody
Macspt wrote:snip

I'm sorry mate...could you dumb it down even further for me? I'm currently stuck at the Launch File stage and I can't seem to get the terminal to do ANYTHING at all :\ Thanks in advance to whichever kind soul decides to help! :D

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sat Dec 15, 2012 2:39 pm
by Macspt
MrHoody wrote:
Macspt wrote:Hey Grognak,
Thanks for the time, I figured out what I was doing wrong. 0_o
Here are some very basic instructions for anyone else using a Mac.

I'm sorry mate...could you dumb it down even further for me? I'm currently stuck at the Launch File stage and I can't seem to get the terminal to do ANYTHING at all :\ Thanks in advance to whichever kind soul decides to help! :D
Yeah budy, give me sometime to post more detailed info per section requested. :)

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sat Dec 15, 2012 3:19 pm
by Macspt
MrHoody wrote:
Macspt wrote:Hey Grognak,
I'm sorry mate...could you dumb it down even further for me? I'm currently stuck at the Launch File stage and I can't seem to get the terminal to do ANYTHING at all :\ Thanks in advance to whichever kind soul decides to help! :D
Section 3: Creating a Launch File
When you need to use GMM to add or remove mods, you have to use Python. Python is a programming language which comes with Mac OS X. Using Python requires some very basic knowledge of "Terminal". Terminal is a command line utility that is also included with OS X. Think of "Terminal" as the "Dos Prompt" of Windows. Many people are not comfortable with Terminal, so it may be easier to simply create a "command" file to launch GMM. If you are more familiar with Windows, consider a command file the Linux/Unix version of a batch file. (*.bat)

A couple words about the "Terminal". Like MS-DOS, you cannot mouse click in the Terminal. You have to use your mouse keys to move the cursor around if you make a spelling mistake. In Terminal if you don't type in a command and simply press ENTER, it just goes down to the next prompt. The same thing also happens when you succesfully run a command.

1. Open your Mac hard drive icon from the desktop.
2. Open the Applications folder, and the Utilities folder.
3. Double click the utility "Terminal" to launch it. You should have open a white box that reads "Terminal-Bash"
4. Now type the following into Terminal.
echo "python <---(echo)(space)(quotes)(python)
5. Now, drag the "main.py" file from the "Contents" folder inside the FTL.app into the terminal window. If you do it right, it should populate the folder or hard drive path to that file. Mine looks like this.
echo "python /HD/Applications/FTL.app/Contents/main.py
6. Now finish up the command by adding the following items to the terminal window.
echo "python /HD/Applications/FTL.app/Contents/main.py" > ~/desktop/GMM.command <--(include the quotes)
7. Now if your press ENTER, it should create a file called GMM.command on your desktop.
8. The Terminal windows should have returned to it's default prompt after you ran the command succesfully. You still need to change the permissions on the command file so you can use it.
9. In the terminal type the following:
chmod 700
10. Drag the Gmm.command file from your desktop into the Terminal window, and it should again auto populate the path to the file.
chmod 700 ~/desktop/GMM.command
11. Press ENTER, and Terminal will just return to it's default prompt if it processed the command succesfully.
12. Now test the file by double clicking GMM.command on the desktop. If it launches GMM, you did everything right.
13. Last step. Move the GMM.command file somewhere safe so it does not accidentally get deleted. I placed mine in my "Documents" folder, and then dragged the file to my doc to create a shortcut.

When you double click GMM.command, it is going to open a small box named "tk", another "Terminal" window, and a prompt from GMM asking you if "Did you purchase FTL through Steam?". Simply click YES or NO to the prompt. Close out the "tk" box because you don't need it. Select the mods you want to load by Command+Clicking on them, and then click the PATCH button. Once the patching is complete, you will get another prompt stating "Patching completed successfully". Click OK, close all open windows, and launch your game as you normally would.

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

Posted: Sat Dec 15, 2012 8:56 pm
by jocelyn
Macspt wrote: 9. In the terminal type the following:
chmod 777
10. Drag the Gmm.command file from your desktop into the Terminal window, and it should again auto populate the path to the file.
chmod 777 ~/desktop/GMM.command
Hi again,

Just an FYI, it's generally bad practice to set permissions to 777 unnecessarily, and it's somewhat (albeit minor) irresponsible to suggest/teach people that are new to the shell/terminal to use 777. For those that don't know, "777" means anyone that ever gains access to your system can read, write/modify, and execute the file in question.

This is why I originally suggested:

Code: Select all

chmod ug+x
since it only adds the execute permission for the current user, and their corresponding user group.

Alternatively you could use 770 (user and group can read/write/execute, everyone else cannot access) or 775 (user and group can read/write/execute, everyone else can only read/execute, cannot modify/write.)

Anyway, glad people are getting this working, cheers everyone :)