https://www.youtube.com/watch?v=Uem8LyD9rj0
CE was brought up when Justin Ma was talking about his opinions on mods. He didn't go to well in depth with CE but you can tell the majority of what he said he liked in the FTL modding community strongly relates to CE.
I am rewatching the video in 1.5 speed trying to find the time and quote for you guys as no body got time to filter through all of that. (however it is interesting!). it's a long video.
Edit: Leaving a transcript off any mentions of mods!
13:49
Justin Ma: "So their are a ton of questions hold on. Stuff like charge beam, chain fire beam, So I do not know how, how will like ,I like some of the mods how they like totally experiment with using with what we have and just coming up with weird stuff out of it, just as as many weird alliterations as possible but what we are trying to go for is really concise clean as few duplicate things as possible so I do not see what any of those weapons will provide which will provide something that is a different experience then say firing twice or firing or more stuff like that so. I don't know in my view it had to bring something new to the table. "
13:35
Justin Ma: Somebody just ask me if I played with mods and I, i like test them and I just see what they do but usually I find them really weird and I - it's really awkward
TheGameCreatorsVault: seeing what people do to your game?
Justin Ma: yea it's it's well some of it's awesome like seeing people who like making art that are still sorta trying to be in line with with the sorta style that I worked with or or just going all out on the limb and doing crazy stuff and both of that is really exciting but usually it's sort of weird gameplay wise then I... at least from my experience
44:35
Justin Ma: Alright ZippyDragon can you re-add the augment that will teleport crew back on your ship when your enemy ship jumps. there will - I do not remember there ever having an augment that is... maybe I- I don't know maybe it's a mod I don't think mods are be able to do that I don't know maybe there was. I do not recall there being such ...
-continued-
52:11
Justin Ma: "Oh yea ZippyDragon those things that he found was a list of potential augments that are in the code that are just. I just writ them down in the xml's to be like we are hoping to eventually to but those are one of the things that we never really had bothered with, there is a couple of those that there was never added that are in those old XML codes.
It's just funny that people can go back into those and find it.
TheGameCreatorsVault: yea it's interesting when people get back in to the code and see things that they are not meant to see or were just ideas but weren't
Justin Ma: yea initially it felt uh really awkward to have people go in there and dig around and break stuff it's just like , mess around. It's like someone going through your underwear draw. Not a lot of things to find. The scripting system is pretty garbage and so yea it's really awkward but it's our fault for not making it more mod friendly I suppose... never really anticipated the...
-continued-
58:59
Justin Ma: "yea maybe we should have just added that augment because we are talking about its samll enough huh but I do not know why we didn't but it didn't seem important.
TheGameCreatorsVaul: which one?
Justin Ma; They are talking about the uh the augment where you get your crew back if you jump or the enemy jumps and they are on the enemy ship. yea...
56:00 stuff about why FTL is in C++}
1:08:59
Justin Ma: huh yea, some guy is talking about mods. [starts talking about the situation withen the game in the stream]
1:10:25
Justin: "So yea they are talking about mods. I think it's awesome what people did and
Captains Edition is crazy. I feel bad that we never structured the game for modding and it's actual, it's incredibly hard to mod the game. Their tools is actually better to make ships then the tools we use to make ships so it's inspiring to see how much they could do with so little frankly. Which is pretty fun and I love some of the crazy ideas which there has been a number of things I've seen and Matt seen that like want to emulate because it's so awesome or to make some semiofficial But I do not know what we will be doing along the. Like part of me wants to make tons and tons of weapons but frankly that will change the balance so much that I will be afraid do change things like how much you see in stores and changes that sort of stuff and generally taking..."
"theres probably no more big updates upcoming like advance edition unless it's a year from now where we are like "eh maybe I miss working on FTL..." but at the moment we are really burnt out."
"eh, multiplayer, someone was spending a lot of time to remake the entire game just to add multiplayer and I think that stopped and he gave up at some point but yea we would require to; not even counting balance changes..."
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So yea. he complimented CE and it was the only mod he specifically mentioned.
Also he stated there is a possibility off something up coming after a year or so if they miss working on the game.
Keep in mind this is a lot more off a higher chance to work on FTL later then what they said in interviews upon FTL release when questioned about more content upcoming and stuff. =
1:14:0 - He mentions the android version coming soon.
This is important as AE was mainly sparked by the iPad version and stuff was added more and more off what they wanted ie hacking, firedrone, etc.
He did mention he wanted to make a lightning weapon in the game so it may be no big surprise if we find that being added on an expansion during android release.

R4V3-0N, a dreamer.