Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Posted: Fri May 15, 2015 10:07 pm
ASB has no gun sprite. Its bullet sprite is PDS_shot in the weapons folder (last I checked).
Official Forum for FTL: Faster Than Light and Into the Breach
https://subsetgames.com/forum/
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<animSheet name="disruptor_laser" w="176" h="62" fw="22" fh="62">weapons/disruptorlaser1.png</animSheet>
<weaponAnim name="disruptor_laser">
<sheet>disruptor_laser</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>5</fireFrame>
<firePoint x="16" y="7"/>
<mountPoint x="5" y="47"/>
<chargeImage>weapons/disruptorlaser_glow.png</chargeImage>
</weaponAnim>
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<weaponBlueprint name="DISRUPTOR_LASER_1">
<type>BURST</type>
<flavorType>Takes down shields</flavorType>
<title>Disruptor Laser Mark I</title>
<tip>tip_flak</tip>
<short>Disruptor Laser I</short>
<desc>Fires a burst of low focus lasers. Takes down shields but doesn't do much else.</desc>
<tooltip>Good alongside high-damage sister weapons.</tooltip>
<radius>42</radius>
<damage>1</damage>
<shots>1</shots>
<sp>0</sp>
<spin>0</spin>
<fireChance>0</fireChance>
<breachChance>0</breachChance>
<cooldown>10</cooldown>
<power>2</power>
<cost>65</cost>
<bp>10</bp>
<speed>50</speed>
<rarity>2</rarity>
<projectiles>
<projectile count="1" fake="false">disruptorlaser_shot</projectile>
<projectile count="4" fake="true">disruptorlaser_shot</projectile>
</projectiles>
<launchSounds>
<sound>heavyLaser1</sound>
<sound>heavyLaser2</sound>
<sound>heavyLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>flakImpact1</sound>
<sound>flakImpact2</sound>
<sound>flakImpact3</sound>
<sound>flakImpact4</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>disruptor_laser</weaponArt>
<iconImage>disruptor_laser</iconImage>
</weaponBlueprint>
Nope. I believe it's tied to the ship itself.FearTheBlaziken wrote:Is it possible to mod/create an event that can unlock a Type B ship before Type A is Unlocked?
Example - Some Modded Event can unlock the Noether (Zoltan B) even if a player doesn`t have The Adjudicator (Zoltan A)
I've been told the following when the basic laser pops up when you don't want it :zaphod_ wrote:What's wrong with this animation code? It defaults to the basic laser animation in game.
[/code]
For me the problem ended up being a typo. Not sure if this will help you or not though...Sleeper Service wrote:Check your entries, that happens if you assign a bad weapon ID to a ship if I remember correctly. The game can't find the correct weapon and puts that dummy basic laser in as a placeholder.
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<droneBlueprint name="NEWBOARDER_ION">
<type>BOARDER</type>
<tip>tip_boarding</tip>
<locked>1</locked>
<title>Ion Intruder Drone</title>
<short>I. Intruder</short>
<desc>Breaches through the enemy hull and randomly ionizes systems.</desc>
<power>1</power>
<speed>18</speed>
<cost>65</cost>
<rarity>0</rarity>
<iconImage>ionD</iconImage>
</droneBlueprint>
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<droneList drones="10" count="3">
<drone name="NEWBOARDER_ION" />
<drone name="NEWBOARDER_ION" />
<drone name="NEWBOARDER" />
</droneList>