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Re: FTL Captain's Edition 1.247/Inf 1.247/EL 1.247
Posted: Mon Sep 08, 2014 12:48 pm
by kartoFlane
NewAgeOfPower wrote:Then, Karto's experiment reaching 31 hard reactor power should have failed.
@_@
Uh, guess I should've clarified that. 25 reactor + 6 battery (31 total) is safe, 26 reactor + 6 battery (32) crashed (after the battery was activated in an ion storm).
Russian Rockman wrote:Did that. FTL has no modding support.
Well, there's always
this post that could be used to ask Matthew to keep his promise

Though I guess that was just a "
give me a break, people" type of reply.
Re: FTL Captain's Edition 1.247/Inf 1.247/EL 1.247
Posted: Mon Sep 08, 2014 4:30 pm
by el Rago
Karto, you where right, 31 is the max power you can have not including zoltans.
I made 2 runs with a Nesasio and the Simo-H with identical layouts and same crew, 7 zoltans, and another race for pilot. The difference being 31 and 32 power respectively. The zoltans where all in power granting spots. The Nesasio whent to all storms wihout a hitch, until the battery was activated. I was then inmediately dropped to windows. The Simo-H dropped me as soon as I heard the thunder.
so, if you run standard ships, do not activate the battery (fully modded) in a storm. If you mod ships Potential Style, do not go over 31.
thanks for the tip, Karto
Re: FTL Captain's Edition 1.247/Inf 1.247/EL 1.247
Posted: Mon Sep 08, 2014 5:25 pm
by Russian Rockman
el Rago wrote:I got myself something to report. I was fighting in a nebula when the conditons worsened and the ion storm sprang up. I was running a custom loadaout Nessasio with a 30 bar generator, 3 zoltans (although only 2 zoltans were providing power at that time) and a level one battery. The fight when well before and after the storm and destoyed the enemy while in the storm. As the fight was over, I press the battery and it crashed.
A level 1 battery should not have crashed the game???
Regarding everyone else's comments, perhaps it would be best just revert the battery back to 2 bars... I'm sorry I ever said anything about increasing the battery power...

Re: FTL Captain's Edition 1.247/Inf 1.247/EL 1.247
Posted: Mon Sep 08, 2014 6:20 pm
by NewAgeOfPower
el Rago wrote:Karto, you where right, 31 is the max power you can have not including zoltans.
I made 2 runs with a Nesasio and the Simo-H with identical layouts and same crew, 7 zoltans, and another race for pilot. The difference being 31 and 32 power respectively. The zoltans where all in power granting spots. The Nesasio whent to all storms wihout a hitch, until the battery was activated. I was then inmediately dropped to windows. The Simo-H dropped me as soon as I heard the thunder.
so, if you run standard ships, do not activate the battery (fully modded) in a storm. If you mod ships Potential Style, do not go over 31.
thanks for the tip, Karto
I made a run with 31 reactor (no battery) and zoltans, and it crashed. Therefore, it can't be that simple.
Russian Rockman wrote:Regarding everyone else's comments, perhaps it would be best just revert the battery back to 2 bars... I'm sorry I ever said anything about increasing the battery power...

If we all do that, we'll never advance the state of modding. MUST. RESEARCH. TEST. DISCOVER.
Re: FTL Captain's Edition 1.247/Inf 1.247/EL 1.247
Posted: Mon Sep 08, 2014 7:18 pm
by ahmedoo
Re: FTL Captain's Edition 1.247/Inf 1.247/EL 1.247
Posted: Mon Sep 08, 2014 9:49 pm
by NarnKar
I don't see any bugs in those images, Ahmedoo.
Re: FTL Captain's Edition 1.247/Inf 1.247/EL 1.247
Posted: Mon Sep 08, 2014 9:54 pm
by Sleeper Service
I assume ahmadoo is referring to the order in which the options appear. I did not immediately realize whats the problem either.
Re: FTL Captain's Edition 1.247/Inf 1.247/EL 1.247
Posted: Mon Sep 08, 2014 10:26 pm
by ahmedoo
Sleeper Service wrote:I assume ahmadoo is referring to the order in which the options appear. I did not immediately realize whats the problem either.
Yeah, that's not the first time I post this kind of bugs so I knew that Sleeper will find out what I mean

. Sorry for me being perfectionist.
Re: FTL Captain's Edition 1.247/Inf 1.247/EL 1.247
Posted: Tue Sep 09, 2014 1:45 am
by Russian Rockman
I was using CE 1.246, but I didn't notice this bug in the changelog.
The new Kestral A & C doors from the artillery rooms appear to be quite bugged. Try moving from the weapons room to the oxygen room and you'll see what I mean.

Re: FTL Captain's Edition 1.247/Inf 1.247/EL 1.247
Posted: Tue Sep 09, 2014 4:52 am
by FortunaDraken
Level 2 battery is just not enough power though ;; I like using the higher levels of battery, it actually lets me do stuff.
Is there any way to have the battery be disable partially or fully in the ion storm? It is a power generator, so maybe if it's putting out too much juice (ie level 3+) the storm affects it.