[Tool] Superluminal 2.2.1 - FTL Ship Editor
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.2
Huh. All of those files are present in the uploaded releases. Try to redownload.
Superluminal2 - a ship editor for FTL
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- Posts: 8
- Joined: Mon Jul 06, 2015 3:10 pm
Re: [Tool] Superluminal 2.1.2
It's says Superluminal2 is up to date. So can you give me updated files ?
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.2
I meant manually redownload the editor, not update (since you're using the most recent version, but evidently something went wrong somewhere). Here is the page where you can download the editor.
Superluminal2 - a ship editor for FTL
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- Posts: 8
- Joined: Mon Jul 06, 2015 3:10 pm
Re: [Tool] Superluminal 2.1.2
I found the problem. The program search with "²" For example: When It search the eninges It can't search with "ı" sound so put "²" for it. I understand in this way. Every system -not working- has "i" sound artillery , shields , engines ... and There are exist in files with i sound But in this image I changed i to ı sound but it didn't work either


- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.2
Hm. Looks like a problem with encoding. Now that I recall, there was a message about that during build (since I added the degree symbol for the color picker dialog directly into source code [which doesn't show up correctly, by the way]), but I dismissed it, since usually it's harmless.
I guess that's the cause. Tomorrow I'll rebuild and upload again, with fixed encoding.
I guess that's the cause. Tomorrow I'll rebuild and upload again, with fixed encoding.
Superluminal2 - a ship editor for FTL
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- Posts: 8
- Joined: Mon Jul 06, 2015 3:10 pm
Re: [Tool] Superluminal 2.1.2
Thanks a lot I am waiting.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.2
Alright, I've rebuilt and reuploaded the editor, though I couldn't reproduce the warning message again. Hopefully it works, 'cause I'll be stumped if it doesn't.
Superluminal2 - a ship editor for FTL
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- Posts: 8
- Joined: Mon Jul 06, 2015 3:10 pm
Re: [Tool] Superluminal 2.1.2
Maybe you can solve the problem writing the names without i. Because it didn't work again
Edit: Please can you answer ?
Edit2: Please can you give me the links of older versions
Edit: Please can you answer ?
Edit2: Please can you give me the links of older versions
- R4V3-0N
- Posts: 1287
- Joined: Sun Oct 06, 2013 11:44 am
Re: [Tool] Superluminal 2.1.2
I recently made a ship with the latest version (2.1.2) for windows 32 bit and I made a ship with 4 weapons and then an artillery.
I placed each mount for the first 4 weapons and then the 5th for the artillery and the art of each weapon is to there respective mount, but after making the ship and exporting it I discovered that the first mount disappeared, shifting all the weapons up 1 mount (so mount 1's weapon is on mount 2, m2 is on m3, m3 is on m4, and m4 is on artillery m's position) thus forcing the artillery of the 5th position and into the default 0,0 area.
Is this my fault or is it the fact the first mount is "mount 0" on superluminal meant it wasn't meant to be a weapon or anything?
I placed each mount for the first 4 weapons and then the 5th for the artillery and the art of each weapon is to there respective mount, but after making the ship and exporting it I discovered that the first mount disappeared, shifting all the weapons up 1 mount (so mount 1's weapon is on mount 2, m2 is on m3, m3 is on m4, and m4 is on artillery m's position) thus forcing the artillery of the 5th position and into the default 0,0 area.
Is this my fault or is it the fact the first mount is "mount 0" on superluminal meant it wasn't meant to be a weapon or anything?
R4V3-0N, a dreamer.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.2
Whoops, sorry Cem, there's no notification when someone edits their post, so I didn't see the additional messages... You can download the previous version hereCem wrote:Maybe you can solve the problem writing the names without i. Because it didn't work again
Edit: Please can you answer ?
Edit2: Please can you give me the links of older versions
@Rave
This is weird, and I can't reproduce this... Everything exported fine and works in-game on my end :/ I'll look through the code, maybe there's some weird bug that causes the first mount to sometimes be omitted under certain conditions...
The '0' is because the editor uses 0-relative numbering, not because the mount is not intended to be used. I guess I'll change it so that it's 1-relative on the UI.
Superluminal2 - a ship editor for FTL