Slipstream Mod Manager v1.9.1 (2018-01-07)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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nimde
Posts: 3
Joined: Sun Dec 21, 2014 2:50 am

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Post by nimde »

Hey there,
I'm running OS X and I'm having a little difficulty running the mod manager for the first time. I was wondering if you guys could help?

After unpacking the files and running modman.command, my command prompt opens and displays the message
"No Java runtime present, requesting install". Here's a screenshot:Image

I have the most up to date verison of Java. Is there something I'm doing wrong? I'd really appreciate your help.
nimde
Posts: 3
Joined: Sun Dec 21, 2014 2:50 am

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Post by nimde »

Ignore me I downloaded the wrong version of Java. I am a fool.

Thanks for the awesome program!
ITzMeek
Posts: 5
Joined: Sat Dec 20, 2014 6:26 pm

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Post by ITzMeek »

I've been having trouble with running FTL after installing mods. i get an assertion error after FTL finishes loading. After a while i noticed that you say that SMM is for FTL v1.01-1.01.3, and I'm running FTL (AE) 1.5.13
I can only assume that this would be the problem, and i just wanted to check in to see if that indeed was why my game won't working after running SMM
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Post by kartoFlane »

SMM works fine with later versions of FTL, it's just that no one ever bothered to update the version requirement section. The game crashing usually means a problem with the mod(s) you are installing (due to them being either out of date / uncompatible with each other / having flatout wrong code). Try dropping mods from your modorder one by one until you find the culprit.
Generally if a mod thread has been posted before 4th of April 2014 (or whatever AE's release date was), it will not work.
Superluminal2 - a ship editor for FTL
ITzMeek
Posts: 5
Joined: Sat Dec 20, 2014 6:26 pm

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Post by ITzMeek »

okay, well good to know then. Thanks :)

*EDIT: okay...well just simply patching SMM (clicking patch without any mods checked) will cause FTL to have an assertion error...sooo idk what that's all about. My guess is that FTL isn't reading the modified resource files properly?
Image
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Post by kartoFlane »

Try this.
Superluminal2 - a ship editor for FTL
ITzMeek
Posts: 5
Joined: Sat Dec 20, 2014 6:26 pm

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Post by ITzMeek »

that fixed it ^.^
thank you very much. I appreciate that you actively help out on your software here
Yoshiquest
Posts: 3
Joined: Tue Dec 30, 2014 11:06 am

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Post by Yoshiquest »

ITzMeek wrote:okay, well good to know then. Thanks :)

*EDIT: okay...well just simply patching SMM (clicking patch without any mods checked) will cause FTL to have an assertion error...sooo idk what that's all about. My guess is that FTL isn't reading the modified resource files properly?
Image
Apparantly I'm having the same problem. I have already tried the solution suggested (I've probably redownloaded the resources folder a dozen times now, and the patcher isn't making any backup files before the crash). Please let me know if there is a better fix. Thanks.
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Post by kartoFlane »

@Yoshiquest
This:
The game crashing usually means a problem with the mod(s) you are installing (due to them being either out of date / not compatible with each other / having flatout wrong code). Try dropping mods from your modorder one by one until you find the culprit.
Generally if a mod thread has been posted before 4th of April 2014 (or whatever AE's release date was), it will not work.
You can also tell SMM to "patch" the game without selecting any mods -- this will cause it to create backups without making any changes, or, if it already has backups, restore them to the game (meaning you don't have to redownload/reinstall)
Superluminal2 - a ship editor for FTL
Yoshiquest
Posts: 3
Joined: Tue Dec 30, 2014 11:06 am

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Post by Yoshiquest »

kartoFlane wrote:@Yoshiquest
This:
The game crashing usually means a problem with the mod(s) you are installing (due to them being either out of date / not compatible with each other / having flatout wrong code). Try dropping mods from your modorder one by one until you find the culprit.
Generally if a mod thread has been posted before 4th of April 2014 (or whatever AE's release date was), it will not work.
You can also tell SMM to "patch" the game without selecting any mods -- this will cause it to create backups without making any changes, or, if it already has backups, restore them to the game (meaning you don't have to redownload/reinstall)
Ummm that's what I did. It crashes and fails to make backups, even without any mods selected.

EDIT: Actually, the console does give an error...

13:19:12.335 [Thread-4] ERROR net.vhati.modmanager.json.JacksonCatalogReader - While processing "current_catalog.json", json parsing failed: Unexpected end-of-input in VALUE_STRING
at [Source: .\backup\current_catalog.json; line: 1, column: 142529] com.fasterxml.jackson.core.JsonParseException: Unexpected end-of-input in VALUE_STRING
at [Source: .\backup\current_catalog.json; line: 1, column: 142529]
at com.fasterxml.jackson.core.JsonParser._constructError(JsonParser.java:1284)
at com.fasterxml.jackson.core.base.ParserMinimalBase._reportError(ParserMinimalBase.java:588)
at com.fasterxml.jackson.core.base.ParserMinimalBase._reportInvalidEOF(ParserMinimalBase.java:521)
at com.fasterxml.jackson.core.base.ParserMinimalBase._reportInvalidEOF(ParserMinimalBase.java:515)
at com.fasterxml.jackson.core.base.ParserBase.loadMoreGuaranteed(ParserBase.java:432)
at com.fasterxml.jackson.core.json.UTF8StreamJsonParser._finishString2(UTF8StreamJsonParser.java:1930)
at com.fasterxml.jackson.core.json.UTF8StreamJsonParser._finishString(UTF8StreamJsonParser.java:1911)
at com.fasterxml.jackson.core.json.UTF8StreamJsonParser.getText(UTF8StreamJsonParser.java:276)
at com.fasterxml.jackson.databind.deser.std.BaseNodeDeserializer.deserializeObject(JsonNodeDeserializer.java:203)
at com.fasterxml.jackson.databind.deser.std.BaseNodeDeserializer.deserializeArray(JsonNodeDeserializer.java:228)
at com.fasterxml.jackson.databind.deser.std.BaseNodeDeserializer.deserializeObject(JsonNodeDeserializer.java:200)
at com.fasterxml.jackson.databind.deser.std.BaseNodeDeserializer.deserializeObject(JsonNodeDeserializer.java:197)
at com.fasterxml.jackson.databind.deser.std.JsonNodeDeserializer.deserialize(JsonNodeDeserializer.java:58)
at com.fasterxml.jackson.databind.deser.std.JsonNodeDeserializer.deserialize(JsonNodeDeserializer.java:15)
at com.fasterxml.jackson.databind.ObjectMapper._readMapAndClose(ObjectMapper.java:2575)
at com.fasterxml.jackson.databind.ObjectMapper.readTree(ObjectMapper.java:1550)
at net.vhati.modmanager.json.JacksonCatalogReader.parse(JacksonCatalogReader.java:34)
at net.vhati.modmanager.ui.ManagerInitThread.reloadCatalog(ManagerInitThread.java:210)
at net.vhati.modmanager.ui.ManagerInitThread.init(ManagerInitThread.java:110)
at net.vhati.modmanager.ui.ManagerInitThread.run(ManagerInitThread.java:71)
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