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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Posted: Thu Mar 05, 2015 4:44 pm
by WhiteWeasel
RAD-82 wrote:WhiteWeasel wrote:How do you overwrite starting augments for ships?
I'm guessing the Stealth A is your issue? I've seen you use SMM's overwrite code for other things, so I assume you are having problems with this ship having two augments.
Code: Select all
<mod:findName type="shipBlueprint" name="PLAYER_SHIP_STEALTH">
<mod:findLike type="aug"> <mod:removeTag/> </mod:findLike> <!-- Removes all augments -->
<mod-append:aug name="{insert augment here}"/> <!-- Repeat to add more augments -->
</mod:findName>
Actually no, the stealth A has pretty good starting augs. It's the Zoltan B that's giving me trouble. I'm giving it a drone recovery arm and a pair of 1 power shield drones and starting drone bay. Might be OP, but I hate that ship.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Posted: Thu Mar 05, 2015 5:25 pm
by NarnKar
Most people consider Zoltan B to be pretty powerful, actually.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Posted: Thu Mar 05, 2015 5:38 pm
by RAD-82
So you don't want to overwrite, like you asked; you want to add without replacing what is already there.
You just use mod-append rather than mod-overwrite.
Code: Select all
<mod:findName type="shipBlueprint" name="PLAYER_SHIP_ENERGY_2">
<mod-append:aug name="DRONE_RECOVERY"/>
</mod:findName>
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Posted: Sun Mar 08, 2015 6:26 pm
by WhiteWeasel
What do you guys do when you are stumped for sprite ideas? I'm trying to think of designs for my missile weapons, but can't think of anything.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Posted: Tue Mar 10, 2015 4:24 am
by WhiteWeasel
For chain weapons, can you alter values other than cool down. Such as a weapon doing more damage, or getting less accurate each time it fires?
Also can you change the fire rate for burst weapons? So instead of it going --pew--pew--pew-- you can make it faster like: pewpewpew.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Posted: Tue Mar 10, 2015 4:27 am
by NarnKar
1. Only cooldown and damage can be changed.
2. Unfortunately not.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Posted: Tue Mar 10, 2015 8:09 pm
by WhiteWeasel
NarnKar wrote:1. Only cooldown and damage can be changed.
2. Unfortunately not.
1. Can the damage and cooldown change be made in reverse? (A weapon that gets a longer cooldown each time it fires?)
2. I guess I can cheat a faster fire effect by making a sound file that plays more than once and a double projectile, giving the illusion of a six shot weapon, but only doing three damage.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Posted: Tue Mar 10, 2015 9:09 pm
by stylesrj
WhiteWeasel wrote:[
1. Can the damage and cooldown change be made in reverse? (A weapon that gets a longer cooldown each time it fires?)
Probably.
I thought about a Reverse Vulcan but I'd power down the weapon and power it up again to reset the charge timer if that was the case. So it wouldn't be a viable venture to try.
Also, I think it's one or the other. You can alter cooldown or alter damage, not both.
2. I guess I can cheat a faster fire effect by making a sound file that plays more than once and a double projectile, giving the illusion of a six shot weapon, but only doing three damage.
Captain's Edition has the Swarm Missile. That thing still scares me when it fires despite it only doing like 2 damage tops and damaging my systems once.
You can always go with Burst weapons and use fake projectiles. Although it's not the effect you'd desire.
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Posted: Thu Mar 12, 2015 12:46 am
by WhiteWeasel
Anyone know where the <tooltip>text</tooltip> for your weapon shows up in game?
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Posted: Sat Mar 14, 2015 7:46 pm
by WhiteWeasel
Hey, I finally made my first drone sprite, with the base/on/charged images. Do you have to do anything special to animate them?
