SMM does not work for me.
Both the modman.exe and the modmanadmin.exe just flash for a second. The .jar file seems to work, opening the program and seemingly patching the mods into the game, but then there are no mods present in game.
I've seen some suggest that I should be opening it from the .jar file, and others suggest to not do that, but neither of those options seem to work.
Java is up to date, and I am not getting any error messages, so I have no idea what the problem is. Using AE, so I suppose it could be related to that in some way?
I've seen other users describe things that sounded like these issues, but I haven't been able to find anything similar or a solution.
Any ideas would be much appreciated!
Slipstream Mod Manager v1.9.1 (2018-01-07)
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- kartoFlane
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Re: Slipstream Mod Manager v1.6 (2014-10-25)
Looks like it's crashing at startup, but it's difficult to say anything more specific without the error log. Find modman-log.txt in SMM's folder, and post its contents here, between [ code ][ /code ] tags.
Superluminal2 - a ship editor for FTL
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Re: Slipstream Mod Manager v1.6 (2014-10-25)
Thanks for the reply. This is the only thing that shows up in the log.kartoFlane wrote:Looks like it's crashing at startup, but it's difficult to say anything more specific without the error log. Find modman-log.txt in SMM's folder, and post its contents here, between [ code ][ /code ] tags.
Code: Select all
19:13:32.804 [AWT-EventQueue-0] DEBUG net.vhati.modmanager.FTLModManager - Slipstream Mod Manager v1.6
19:13:32.805 [AWT-EventQueue-0] DEBUG net.vhati.modmanager.FTLModManager - Windows 7 6.1
19:13:32.805 [AWT-EventQueue-0] DEBUG net.vhati.modmanager.FTLModManager - Java HotSpot(TM) Client VM, 1.8.0_25, x86
19:13:32.843 [AWT-EventQueue-0] INFO net.vhati.modmanager.FTLModManager - Using FTL dats path from config: E:\gog\bg2gamedir\FTL - Advanced Edition\resources
19:13:33.335 [Thread-4] DEBUG net.vhati.modmanager.ui.ManagerInitThread - Catalog isn't stale yet.
19:13:33.339 [Thread-4] DEBUG net.vhati.modmanager.ui.ManagerInitThread - App update info isn't stale yet.
19:13:33.344 [Thread-5] INFO net.vhati.modmanager.core.ModsScanThread - Background hashing finished.
19:13:33.344 [Thread-5] INFO net.vhati.modmanager.core.ModsScanThread - Background metadata caching finished.
19:13:37.430 [Thread-6] INFO net.vhati.modmanager.core.ModsScanThread - Background hashing finished.
19:13:37.430 [Thread-6] INFO net.vhati.modmanager.core.ModsScanThread - Background metadata caching finished.
19:14:04.899 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame -
19:14:04.899 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame - Patching...
19:14:04.900 [AWT-EventQueue-0] INFO net.vhati.modmanager.ui.ManagerFrame -
19:14:04.904 [Thread-8] INFO net.vhati.modmanager.core.ModPatchThread - Restoring vanilla "data.dat"...
19:14:05.081 [Thread-8] INFO net.vhati.modmanager.core.ModPatchThread - Restoring vanilla "resource.dat"...
19:14:30.595 [Thread-8] INFO net.vhati.modmanager.core.ModPatchThread -
19:14:30.595 [Thread-8] INFO net.vhati.modmanager.core.ModPatchThread - Installing mod: 03_K64_Firefly_v1.1.ftl
19:14:31.232 [Thread-8] INFO net.vhati.modmanager.core.ModPatchThread - Repacked "data.dat" (155929 bytes affected)
19:14:31.251 [Thread-8] INFO net.vhati.modmanager.core.ModPatchThread - Repacked "resource.dat" (625832 bytes affected)
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Re: Slipstream Mod Manager v1.6 (2014-10-25)
How do I save as a .shp?
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Re: Slipstream Mod Manager v1.6 (2014-10-25)
How do I save as a .shp?
- NarnKar
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Re: Slipstream Mod Manager v1.6 (2014-10-25)
@agigabyte: such questions are better asked in the Superluminal thread, since it's a Superluminal format. Well, was, anyway. It used to be a file format for unfinished FTL ships, but was since dummied out; it can only be opened in new versions of SL, and no longer saved.
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Re: Slipstream Mod Manager v1.6 (2014-10-25)
Ah, how do I open .ftl files?
- kartoFlane
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Re: Slipstream Mod Manager v1.6 (2014-10-25)
@agigabyte
See FAQ.6
@ironhideforever
Well, the info in this log is telling me that SMM has launched, and that it patched the archives successfully... I guess that it could be an old log, which would imply that SMM crashes before it even gets to the point where it sets up logging facilites (basically the very beginning of the program).
If that's the case, download this batch script, put it inside SMM's directory, and double click on it. It will launch SMM indirectly, preventing the command prompt from disappearing the instant the manager crashes, allowing you to screencap any error messages -- post them here.
See FAQ.6
@ironhideforever
Well, the info in this log is telling me that SMM has launched, and that it patched the archives successfully... I guess that it could be an old log, which would imply that SMM crashes before it even gets to the point where it sets up logging facilites (basically the very beginning of the program).
If that's the case, download this batch script, put it inside SMM's directory, and double click on it. It will launch SMM indirectly, preventing the command prompt from disappearing the instant the manager crashes, allowing you to screencap any error messages -- post them here.
Superluminal2 - a ship editor for FTL
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Re: Slipstream Mod Manager v1.6 (2014-10-25)
@kartoFlane

Thank you so much for this. Seems like a java issue, but let me know what you suggest!

Thank you so much for this. Seems like a java issue, but let me know what you suggest!
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: Slipstream Mod Manager v1.6 (2014-10-25)
Yup, something's wrong with Java. Reinstalling it should fix it. In case it doesn't, there's this thread at minecraft forums, with a lot of potential solutions.
Superluminal2 - a ship editor for FTL