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Re: FTL Captain's Edition 1.243a/Inf 1.242/EL 1.242
Posted: Mon Aug 25, 2014 9:34 pm
by condonzack
So I downloaded the latest version and the game wouldn't play at all. I figured it was Better planets and backgrounds. Even though I had the compatability patch and 1.2.1, it didn't work.
This is VERY FRUSTRATING seeing as I love BPaB. Any idea whats going on here!?
Re: FTL Captain's Edition 1.243a/Inf 1.242/EL 1.242
Posted: Tue Aug 26, 2014 12:26 am
by Russian Rockman
Fozzy2223 wrote:I kept getting this crash. I tried increasing the allocated RAM but that didn't seem to help. I also attached a pic of the mods installed. Thanks for your help.
It's possible it could be BPAB 1.3.1. Maybe try 1.2.1 instead and see if that helps? Version 1.3.1 doesn't seem to work for everyone with Captains Edition. Honestly I like 1.2.1 better now.
Re: FTL Captain's Edition 1.244/Inf 1.244/EL 1.242
Posted: Tue Aug 26, 2014 12:39 am
by Sleeper Service
condonzack wrote:So I downloaded the latest version and the game wouldn't play at all. I figured it was Better planets and backgrounds. Even though I had the compatability patch and 1.2.1, it didn't work.
This is VERY FRUSTRATING seeing as I love BPaB. Any idea whats going on here!?
Odd if that worked before. Might be load order related? Maybe try to re-download the mods to make sure that nothing got corrupted.
NarnKar wrote:Can I get a playlist of the additional CE music?
You can check the SMM mod description, it lists all the tracks that are included.
Biohazard063 wrote:Here's one for the record books:
Not everything needs to be update this, fix that or try something along these lines you know...
Ran across 2 of these bad boys straight after another.
Looks like a standard nano-bot cloud to me. You generally would want to avoid these.
CE Resource Pack 1.244
- Russian Rockmans crew projectiles integrated
- Allied ASB Backgrounds added
- Custom Hangar screen added
CE Update 1.244
- Waveform EMP max ion damage reduced and accuracy increased
- Hangar screen reworked (purely cosmetic)
- Some events with allied ASB will telegraph more clearly that you are not the target
- Asteroid Nebula background fixed
- Some small fixes
CE Infinite 1.244
- Changes of CE 1.244 integrated
- Some bad Slug ship IDs purged
Re: FTL Captain's Edition 1.244/Inf 1.244/EL 1.242
Posted: Tue Aug 26, 2014 10:11 am
by stylesrj
I found an interesting bug involving those random flavour text events you get when you do damage to ships.
When you get that bit of text telling you the reactor's gone bad and it'll be fixed next battle, if you're running a 3 power augment like the Ion Field or something, instead of taking another bar of power away from your reactor ,you instead get two bars back (as in your max power is only depleted by one bar)
I'm sure it's just a game limitation, but it's something you ought to know about. Reactor depletion doesn't stack.
EDIT:
Sleeper Service wrote:CE Infinite 1.244
- Changes of CE 1.244 integrated
- Some bad Slug ship IDs purged
Now it's bad Rock IDs. I got the exact same "Rebel Rigger" with "Laser, Heavy Laser, 2 Defense Drones, 1 Shield Layer" claiming to be a Rock vessel.
The event I found it in is the one where the Rocks say "Arm the torpedo tubes" or somesuch. A Vanilla event. Might be in others but I'll probably find them as I travel the infinite depths of space.
Re: FTL Captain's Edition 1.244/Inf 1.244/EL 1.242
Posted: Tue Aug 26, 2014 1:30 pm
by Russian Rockman
Thanks for bringing back the Allied ASB! I missed that, even if it was just for flavor.
Also, I'm interested to see the new Hangar screen. Could you post a screenshot of it? I know we can just download it, but I'm not sure when I'll get a chance to check that next since I've been busy.

Re: FTL Captain's Edition 1.244/Inf 1.244/EL 1.242
Posted: Tue Aug 26, 2014 2:01 pm
by Sleeper Service
Sure thing.

Re: FTL Captain's Edition 1.243a/Inf 1.242/EL 1.242
Posted: Tue Aug 26, 2014 6:02 pm
by Fozzy2223
NarnKar wrote:
After that, just try allocating even more RAM (by creating a custom .bat executable...I'll go over this in further detail if you need me to). You'll know if it needs more RAM if you get ERROR notices in the .exe window that runs behind SMM's .jar window.
Could you tell me how to create this .bat file please? Also I love you ship mods

Re: FTL Captain's Edition 1.244/Inf 1.244/EL 1.242
Posted: Tue Aug 26, 2014 7:17 pm
by NarnKar
@Fozzy I believe it's something like...
"C:\Program Files\java\bin\javaw.exe" -Xmx4096 -Xms2048 -jar "C:\users\user\Desktop\minecraft.exe"
At least, that's what it is according to
this thread.
The first part, "C:\Program Files\java\bin\javaw.exe" is specifying that it's Java, specifically, that gets more RAM. Xmx is maximum RAM, Xms is minimum RAM for the program. "-jar" has something to do with Java, and "C:\Users\ [...] " is where ... something should be. Slipstream Mod Manager.exe, probably?
Don't quote me on any of this, though, because I'm not too sure about it, and it has the potential to cause some serious damage if done wrong. I wouldn't really recommend going forward without asking someone who actually knows how this stuff works.
Re: FTL Captain's Edition 1.244/Inf 1.244/EL 1.242
Posted: Tue Aug 26, 2014 8:03 pm
by rannl
NarnKar wrote:@Fozzy I believe it's something like...
"C:\Program Files\java\bin\javaw.exe" -Xmx4096 -Xms2048 -jar "C:\users\user\Desktop\minecraft.exe"
At least, that's what it is according to
this thread.
The first part, "C:\Program Files\java\bin\javaw.exe" is specifying that it's Java, specifically, that gets more RAM. Xmx is maximum RAM, Xms is minimum RAM for the program. "-jar" has something to do with Java, and "C:\Users\ [...] " is where ... something should be. Slipstream Mod Manager.exe, probably?
Don't quote me on any of this, though, because I'm not too sure about it, and it has the potential to cause some serious damage if done wrong. I wouldn't really recommend going forward without asking someone who actually knows how this stuff works.
Just a minor correction NK : the javaw command, with all flags, should be used on a .jar file, not an executable.
Go to the directory where SMM is saved via the CMD. Then run :
javaw.exe" -Xmx4096 -Xms2048 -jar modman.jar
The executable is a closed wrapper which runs the jar file using java, SMM's author included the .jar file so users could run it directly (extremely helpful for the out of heap memory problem encountered by many users here).
Re: FTL Captain's Edition 1.244/Inf 1.244/EL 1.242
Posted: Tue Aug 26, 2014 9:13 pm
by Russian Rockman
Sleeper Service wrote:Sure thing.
Niiiiicceee!!!
I could attempt to animate those at some point... Since all of those all new characters are pretty stationary. That was one of the main problems I had with creating new animations.
Also , I like the addition of a few aliens, but I think there should be just a few more. I know the Mantis are hostile, but I think you could have a Mantis in there somewhere and 1-2 mor Engis couldn't hurt. The Federation is supposed to be this united front. Slugs may be pushing it though, but you could probably have 1. I understand not having Lanius and Crystal though obviously.