FortunaDraken wrote:Oh god I see a flak cannon in there, not the flak cannon ;;
Ngl though, it's going to make the final boss fights so much more interesting. Right now they just annoy me because of that damn missile launcher. I'll take a harder boss without that launcher any day.
He said boss fight"s", which got me thinking that another nice addition would be some more long multi-quest lines potentially ending in a mini-boss fight. IMO the Half built Rebel Flagship in the Rebel Stronghold is one of the most interesting quests in the games, and it made both old and new players freak out.
I know there are already some strong enemies in CE that make you want to run or surrender, but nothing that we can truly call a mini-boss. I've wanted to expand the faction quests, make them more fleshed out with lore etc..., and give them even more risk/reward to make them worth pursuing every time.
At least for CE Infinite that would be very cool.
Sleeper Service wrote:Oh don't worry, we added various new missile launchers as well.

That being said... Will it be possible to have a flagship with NO missile launchers? Could you go up against a flagship with super superior laser weaponry? Or a flagship with (God forbid) Two missile launchers?
I suppose that is the purpose of in forming the player what type of weaponry the flagship will have. May want to consider getting that 8th level engine upgrade now.
EDIT: Oh, I had a question. Will the randomized flagship be the same for all difficulties? Or will it be slightly different for easy, medium, and hard? Since that's a thing now...
Also, what is the U-shaped artillery?
Finally, some of the new artillery might be cool, graphically, to add to the player ships or even enemies

If they fit the current them of the player artillery that is.