[WEAPON][AE/CE/sMPK] GianTell's Armament

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
Auron1
Posts: 224
Joined: Thu Sep 01, 2016 7:34 pm

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Postby Auron1 » Thu Sep 08, 2016 10:17 pm

GianTell wrote:
Auron1 wrote:If the download link has been updated, I am going to test it soon, even if with all the mods I use I could need up to 7 days before finding your weapon among those available with inf_CE mod.
Would you share the details? :roll:


I thought the details are updated in the first page..?
I changed Sonic Boom to laser type, pierce 2(1) shield, OHKO anything beside Rockmen.

Here's a Stealth B with both Sonic Blast and Sonic Boom installed: link


A new definition of "Glass ship"! :roll:
Well, in the first page you don't mention the amount of crew damage dealt, that's why I was asking.
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
User avatar
GianTell
Posts: 54
Joined: Fri Jul 08, 2016 10:33 pm

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Postby GianTell » Thu Sep 08, 2016 10:24 pm

Auron1 wrote:A new definition of "Glass ship"! :roll:
Well, in the first page you don't mention the amount of crew damage dealt, that's why I was asking.


Fixed! x)
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Postby stylesrj » Tue Sep 13, 2016 9:44 am

I give your mod a try while flying another ship. I don't buy any of the weapons of course but they do pop up a few times and I do comment about it.

https://www.youtube.com/watch?v=E8Aq2_tQKAw
User avatar
GianTell
Posts: 54
Joined: Fri Jul 08, 2016 10:33 pm

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Postby GianTell » Tue Sep 13, 2016 12:01 pm

stylesrj wrote:I give your mod a try while flying another ship. I don't buy any of the weapons of course but they do pop up a few times and I do comment about it.

https://www.youtube.com/watch?v=E8Aq2_tQKAw


Oh nooo xD maybe I need to re-balance them and make them more affordable then ;p
Sorryyy~

Also it's weird, since I set all of them to 1 rarity, I'm surprised you even saw Beehive twice! xDD
User avatar
GianTell
Posts: 54
Joined: Fri Jul 08, 2016 10:33 pm

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Postby GianTell » Thu Sep 15, 2016 5:19 am

Added "Thunder Roar".
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Postby stylesrj » Thu Sep 15, 2016 5:31 am

Hmm, Thunder Roar seems rather overpowered. All Ion Beams are overpowered though because even a beam that does a single point of ion damage can wreck shields.
And it goes through shields, so that's double.
User avatar
Auron1
Posts: 224
Joined: Thu Sep 01, 2016 7:34 pm

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Postby Auron1 » Thu Sep 15, 2016 8:18 am

stylesrj wrote:Hmm, Thunder Roar seems rather overpowered. All Ion Beams are overpowered though because even a beam that does a single point of ion damage can wreck shields.
And it goes through shields, so that's double.


I agree that the extra ion damage is a bit excessive...
I'd have two possible solutions:
1) 16 sec. cooldown, 3 power, 0 hull damage, 2 system damage, 5 shield piercing, fire chance = Med, crew stun = 3 sec.
2) 20 sec. cooldown, 3 power, 0 hull damage, 3 system damage, 5 shield piercing, crew damage = 30
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
User avatar
GianTell
Posts: 54
Joined: Fri Jul 08, 2016 10:33 pm

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Postby GianTell » Thu Sep 15, 2016 10:21 am

It's not a beam tho... it's a laser xD

This weapon supposed to remove 2 shield bubbles in one shot if targeted to shield system, but only 1(0.5) shield bubble if targeted on other system rooms.
It's more like the weaker and more system-specific type of Heavy Ion mk II.
Last edited by GianTell on Thu Sep 15, 2016 10:28 am, edited 1 time in total.
User avatar
Auron1
Posts: 224
Joined: Thu Sep 01, 2016 7:34 pm

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Postby Auron1 » Thu Sep 15, 2016 10:27 am

GianTell wrote:It's not a beam tho... it's a laser xD


Laser can hurt crew members... :geek:
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
User avatar
GianTell
Posts: 54
Joined: Fri Jul 08, 2016 10:33 pm

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Postby GianTell » Thu Sep 15, 2016 10:31 am

Auron1 wrote:
GianTell wrote:It's not a beam tho... it's a laser xD


Laser can hurt crew members... :geek:


Only if they deal any hull damage I think? Although I do believe condensed electricity would stun crews, but some would instead get healed from it (Zoltan) if the scripting allowed me xD
And beside, the fire it can cause will deal DOT damage to the crews anyway ;p