Well civilians already have a color scheme. Dark green and yellow, also of course there are pirates, same color scheme.Lamedonyx wrote:Ok : another question.
Color coding : we know that Arcadian ships are green and grey. Federation ships are orange and grey. Do the civilians use a specific color to show their neutrality. Same for traders. Are there other independant factions, such as politicals, tribes or pirates ?
[MOD][WIP]The Arcadian War - Collaboration Mod
- Anthonest
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- Joined: Mon Nov 11, 2013 3:56 am
Re: [MOD][WIP]The Arcadian War - Collaboration Mod
- Anthonest
- Posts: 108
- Joined: Mon Nov 11, 2013 3:56 am
Re: [MOD][WIP]The Arcadian War - Collaboration Mod
UPDATE

Non-Elite Fighter

Non-Elite Fighter
Last edited by Anthonest on Wed Jul 02, 2014 3:59 pm, edited 1 time in total.
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Re: [MOD][WIP]The Arcadian War - Collaboration Mod
Small ship for an event/quest : a civilian safety pod that took a couple hits. Could be used for events such as distress events, or quests. It's for now not assigned to a faction, but the "HELP" can be replaced by any emblem.


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Re: [MOD][WIP]The Arcadian War - Collaboration Mod
Small question : Is it possible to change the ship selection screen ? (the hangar-like background)
If yes, i am actually doing a little rework of it, to make it more logical (no orange striped, no Fed.Bomber)
If no, well... I'll keepit as a little artwork
If yes, i am actually doing a little rework of it, to make it more logical (no orange striped, no Fed.Bomber)
If no, well... I'll keepit as a little artwork
- kartoFlane
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- Joined: Mon Jan 14, 2013 10:20 pm
Re: [MOD][WIP]The Arcadian War - Collaboration Mod
@Lamendonyx
Yes, you can. You have to replace the img/customizeUI/custom_main.png image.
Yes, you can. You have to replace the img/customizeUI/custom_main.png image.
Superluminal2 - a ship editor for FTL
- Anthonest
- Posts: 108
- Joined: Mon Nov 11, 2013 3:56 am
Re: [MOD][WIP]The Arcadian War - Collaboration Mod

Little bit of the stuff that goes on with the devs. Mod is comming soon!
- Anthonest
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- R4V3-0N
- Posts: 1287
- Joined: Sun Oct 06, 2013 11:44 am
Re: [MOD][WIP]The Arcadian War - Collaboration Mod
Well well guys, you didn't expect to see me back I assume.
I'm just here to tease you guys two of the pirate ships of the enemies that will be in there hands. I did the fixing up of the ship and did the pirate scheme. Anthonest did the ships respectably

Pirate markings a bit more withered and worn then the usual new fresh paints for most pirate ships. Hence why it looks different then the regular vanilla. Hope to see you guys later.
PS. I did some other work already, It's just I didn't really post them myself.
I'm just here to tease you guys two of the pirate ships of the enemies that will be in there hands. I did the fixing up of the ship and did the pirate scheme. Anthonest did the ships respectably


Pirate markings a bit more withered and worn then the usual new fresh paints for most pirate ships. Hence why it looks different then the regular vanilla. Hope to see you guys later.
PS. I did some other work already, It's just I didn't really post them myself.
R4V3-0N, a dreamer.
- Anthonest
- Posts: 108
- Joined: Mon Nov 11, 2013 3:56 am
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Re: [MOD][WIP]The Arcadian War - Collaboration Mod
Dude, this song is so beast.
I feel like I could micro to these soundtracks. They'll work fine.
But it feels like Keeping the Peace is too... heavy and fast paced. for a Zoltan fight.
They never really were a "threat" essentially to a player. They had sub-par shielding and weaponry, once their overshield was down they were dead. Every fight felt slow and boring, seeming like small, free piles of scrap to me.
Of course, it could be my boarder mentality.
So I propose one of two things:
1. Beef up Zoltans. These dudes want to protect their borders, and they mean freaking BUSINESS. These guys shouldn't have to have these shitty little pussy shields around their ships which to me are made of...
they should be able to kick your ass any day of the week, and the shield just puts the icing on the cake.Cat Shit and Paper
-Vechs, Describing the Hellcat's Armor from World of Tanks
2. Move the soundtrack to another race.
And yes, Pace of Battle is too dissonant. I would expect that out of a Lanius or Crystal area, mainly due to the fact I for some reason I associate crystal and metal with dissonance.
Other than that, the music's good!
Last edited by META_mahn on Wed Jul 09, 2014 9:56 pm, edited 6 times in total.
Back from the dead. After a two year hiatus.