Re: Previews from the impatient
Posted: Wed May 14, 2014 4:50 pm

Better?
Official Forum for FTL: Faster Than Light and Into the Breach
https://subsetgames.com/forum/
Code: Select all
<eventList name="OVERRIDE_INF_START_CREW">
<event>
<text>Select a new crew member from the list below.</text>
<choice hidden="true">
<text>Human</text>
<event>
<crewMember amount="1" class="human"/>
</event>
</choice>
<choice hidden="true">
<text>Zoltan</text>
<event>
<crewMember amount="1" class="energy"/>
</event>
</choice>
<choice hidden="true">
<text>Engi</text>
<event>
<crewMember amount="1" class="engi"/>
</event>
</choice>
<choice hidden="true">
<text>Mantis</text>
<event>
<crewMember amount="1" class="mantis"/>
</event>
</choice>
<choice hidden="true">
<text>Rock</text>
<event>
<crewMember amount="1" class="rock"/>
</event>
</choice>
<choice hidden="true">
<text>Slug</text>
<event>
<crewMember amount="1" class="slug"/>
</event>
</choice>
<choice hidden="true">
<text>Lanius</text>
<event>
<crewMember amount="1" class="anaerobic"/>
</event>
</choice>
</event>
</eventList>
OVERRIDE_FOO causes the thing with the name FOO to be overwritten when AE is on, correct? I didn't realize it worked as a generic option you could stick on to various things (even if it's not everything.) I always figured each OVERRIDE_ was hardcoded or something.RAD-82 wrote:I'm currently on a break from my own modding, so I'm looking at something else. Don't expect it anytime soon, as I seem to have a lot to go through and I don't seem to look at it very often. I'm only posting this because I did some OVERRIDE_ tests today and learned that it doesn't work everywhere. It seems it only works on the tags that vanilla uses it for. A single event in an eventList is a workaround for it not working directly on events.![]()
Much! it will be very useful for the other ones. (i'm planning on doing this for the fed bomber, and the kestrel).R4V3-0N wrote:Better?