Page 5 of 9

Re: [Tool] FTL Error Checker - v 0.98

Posted: Mon Dec 16, 2013 12:17 am
by Sleeper Service
:( Linux as well as Windows version in Wine still does use up 100% CPU for me. It literally makes no progress parsing at all. Any chance you still have a the very fist version on dropbox? Cause that worked for me. I hit rock bottom with some crash in the current CE development and really have no idea what's causing it. :|

Re: [Tool] FTL Error Checker - v 0.98

Posted: Mon Dec 16, 2013 3:26 pm
by kartoFlane
Huh. That's not good :/ Either way, previous versions can be found here

Re: [Tool] FTL Error Checker - v 1.0

Posted: Mon Feb 03, 2014 5:38 pm
by kartoFlane
So, this weekend I've decided to revisit the checker and try to fix the "doesn't make progress at all" problem.

Code: Select all

- version 1.0
  - Reworked the utility to use multiple threads, each parsing a portion of the data archive, in order to speed up the process
  - As a consequence, GUI should remain responsive during the parsing process -- program doesn't freeze anymore
  - Removed progress bar and status text from the bottom right corner
  - Added a progress window to show current file and parsing progress of each thread, along with an Abort button
  - Added an error and icon to indicate files that were not successfully parsed due to a parser error (a red -)
  - Name of the currently opened file is now displayed above the file viewer
  - Changed a couple of error classifications around
Dropbox download directory: FTL Error Checker 1.0

Re: [Tool] FTL Error Checker - v 1.0

Posted: Wed Feb 05, 2014 2:50 pm
by stargateprovider

Code: Select all

	<blueprintList name="WEAPONS_MISSILES">
		<name>MISSILES_1</name>
		<name>MISSILES_2</name>
		<name>MISSILES_2_PLAYER</name>
		<name>MISSILES_3</name>
		<name>MISSILES_BURST</name>
		<name>MISSILES_BREACH</name>
	</blueprintList>
I get ''Referenced blueprint name does not exist'' at the first line here: <blueprintList name="WEAPONS...
Help?

Re: [Tool] FTL Error Checker - v 1.0

Posted: Wed Feb 05, 2014 5:43 pm
by kartoFlane
Odd, blueprintLists can't report this error at their line... Can you send me the mod that produced the error?

Re: [Tool] FTL Error Checker - v 1.0

Posted: Thu Feb 06, 2014 3:45 pm
by stargateprovider
kartoFlane wrote:Odd, blueprintLists can't report this error at their line... Can you send me the mod that produced the error?
Well, its my own mod which I am developing and if you're going to download it, maybe you could also tell me why don't the enemy ships that I make ever appear in the game.

Link: https://www.mediafire.com/?9p3m5up4ygiwwga

Re: [Tool] FTL Error Checker - v 1.0

Posted: Thu Feb 06, 2014 5:05 pm
by agigabyte
You basically just put out a public beta.

Re: [Tool] FTL Error Checker - v 1.0

Posted: Sun Feb 09, 2014 8:37 am
by Stryke
So when I try running this thing I get a lovely error.

Here's the crash log

Code: Select all

java.lang.NullPointerException
	at com.kartoflane.errorchecker.core.Main.reload(Main.java:294)
	at com.kartoflane.errorchecker.ui.MainWindow$4.widgetSelected(MainWindow.java:302)
	at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
	at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
	at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
	at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
	at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
	at com.kartoflane.errorchecker.core.Main.main(Main.java:203)
Exception in thread "main" java.lang.NullPointerException
	at com.kartoflane.errorchecker.core.Main.main(Main.java:224)

Re: [Tool] FTL Error Checker - v 1.01

Posted: Sun Feb 09, 2014 12:08 pm
by kartoFlane
Looks like the dialog prompting the user to navigate to FTL's installation got bugged and never got displayed... Which likely caused the crash in conjunction with the program failing to find the archives automatically.

Anyhow, here's the download link to the fixed version:
FTL Error Checker 1.01

Re: [Tool] FTL Error Checker - v 1.01

Posted: Tue Mar 04, 2014 5:55 am
by xlandar
I have a bit of a problem.
i'm on mac, and when i try and open the program, nothing happens. help?